Computer Science Discoveries Unit 4 Chapter 1 Lesson 6: Identifying User Needs (18-19)

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Title:

Computer Science Discoveries Unit 4 Chapter 1 Lesson 6: Identifying User Needs (18-19)

URL:

https://studio.code.org/s/csd4-2018/stage/6/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

Up to this point, the users that the class has considered have all been remote, and the only information from users has come through text or role-playing. Now the class will rely on each other as potential users, and pairs will get to interview each other to identify needs that could be addressed by developing an app.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

Examples: Create a public service announcement or design a computer program, game, or application.

Tags: design process, feedback, interview, prototype, unplugged, user interface
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Author: Aimee Bates