Computer Science Fundamentals Unit 2 Course A Lesson 11: Loops with Laurel (2018)

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Title:

Computer Science Fundamentals Unit 2 Course A Lesson 11: Loops with Laurel (2018)

URL:

https://curriculum.code.org/csf-18/coursea/11/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

In this lesson, students continue learning the concept of loops. In the previous lesson, students were introduced to loops by moving through a maze and picking corn. Here, loops are used to collect treasure in open cave spaces.

This lesson gives students more practice with loops and introduces a new block, get treasure. The block works just like pick corn did in Harvester. These puzzles are more open, giving students more flexibility for their final solutions.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
1) List the sequence of events required to solve problems.

Examples: Tying shoes, making a sandwich, brushing teeth.

Digital Literacy and Computer Science
DLIT (2018)
Grade: K
10) Collect data and organize it in a chart or graph collaboratively.

Digital Literacy and Computer Science
DLIT (2018)
Grade: K
13) Use a design process in a guided setting to create an artifact or solve a problem.

Example: Problem - understanding locations on the school campus. Solution - draw paper or digital maps of the school.

Tags: collector, debug, decompose, loops, patterns, problem solving, programming, sequence
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Author: Aimee Bates