Computer Science Fundamentals Unit 5 Course D Lesson 2: Introduction to Online Puzzles (2018)

  Classroom Resource Information  

Title:

Computer Science Fundamentals Unit 5 Course D Lesson 2: Introduction to Online Puzzles (2018)

URL:

https://curriculum.code.org/csf-18/coursed/2/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

In this set of puzzles, students will begin with an introduction (or review depending on the experience of your class) of Code.org's online workspace. There will be videos pointing out the basic functionality of the workspace including the Run, Reset, and Step buttons. Also discussed in these videos: dragging Blockly blocks, deleting Blockly blocks, and connecting Blockly blocks. Next, students will practice their sequencing and >debugging skills in Maze. From there, students will see new types of puzzles like Collector, Artist, and Harvester when they learn the very basics of loops.

We recognize that every classroom has a spectrum of understanding for every subject. Some students in your class may be computer wizards, while others haven't had much experience at all. In order to create an equal playing (and learning) field, we have developed this "Ramp Up Stage" for Course D. This can be used as either an introduction or a review of how to use Code.org and basic computer science concepts. This stage covers all prerequisites needed to start Course D.

Students will be able to:
- order movement commands as sequential steps in a program.
- modify an existing program to solve errors.
- break down a long sequence of instructions into the largest repeatable sequence.

Note: You will need to create a free account on code.org before you can view this resource.

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 3
3) Explain that different solutions exist for the same problem or sub-problem.

Example: Multiple paths exist to get home from school; one may be a shorter distance while one may encounter less traffic.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 3
4) Examine logical reasoning to predict outcomes of an algorithm.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 3
7) Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.

Examples: Sequencing cards for unplugged activities, online coding practice.

Tags: Angry Bird, Artist, Collector, debug, Debugging, Harvester, loops, program, sequence, Sequencing
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
Accessibility
Comments
  This resource provided by:  
Author: Aimee Bates