Computer Science Fundamentals Unit 5 Course D Lesson 12: Until Loops in Maze (2018)

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Title:

Computer Science Fundamentals Unit 5 Course D Lesson 12: Until Loops in Maze (2018)

URL:

https://curriculum.code.org/csf-18/coursed/12/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

In this lesson, students will learn about until loops. Students will build programs that have the main character repeat actions until they reach their desired stopping point.

This set of puzzles will work to solidify and build on the knowledge of loops by adding the until conditional. By pairing these concepts together, students will be able to explore the potential for creating complex and innovative programs.

Students will be able to:
- build programs with the understanding of multiple strategies to implement conditionals.
- translate spoken language conditional statements and loops into a program.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 3
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 3
2) Analyze a given list of sub-problems while addressing a larger problem.

Example: Problem - making a peanut butter sandwich; sub-problem - opening jar, finding a knife, getting the bread.
Problem - design and share a brochure; sub-problem - selecting font, choosing layout.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 3
5) Create an algorithm to solve a problem as a collaborative team.

Examples: Move a character/robot/person through a maze. List steps to build a sandwich.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 3
7) Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.

Examples: Sequencing cards for unplugged activities, online coding practice.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 3
23) Implement the design process to solve a simple problem.

Examples: Uneven table leg, noise in the cafeteria, tallying the collection of food drive donations.

Tags: algorithm, Angry Bird, Conditional, debug, loops, Maze, problem solving, program, until loops, Zombie
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Author: Aimee Bates