Computer Science Fundamentals Unit 7 Course F Lesson 15: Variables With Artist (2018)

  Classroom Resource Information  

Title:

Computer Science Fundamentals Unit 7 Course F Lesson 15: Variables With Artist (2018)

URL:

https://curriculum.code.org/csf-18/coursef/15/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read, even when the values don't change at runtime. This stage teaches the most basic use for variables, as a constant that reoccurs frequently in a program. 

Students will be able to:
- assign values to existing variables.
- utilize variables in place of repetitive values inside of a program.

Note: You will need to create a free account on code.org before you can view this resource.

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 5
6) Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 5
7) Identify variables.

Digital Literacy and Computer Science
DLIT (2018)
Grade: 5
8) Demonstrate that programs require known starting values that may need to be updated appropriately during the execution of programs.

Examples: Set initial value of a variable, updating variables.

Tags: Artist, constant, unknown, value, variables
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
Accessibility
Comments
  This resource provided by:  
Author: Aimee Bates