# ALEX Classroom Resource

## Computer Science Discoveries Unit 3 Chapter 1 Lesson 1: Programming for Entertainment

Classroom Resource Information

Title:

Computer Science Discoveries Unit 3 Chapter 1 Lesson 1: Programming for Entertainment

URL:

https://studio.code.org/s/csd3-2018/stage/1/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

The class is asked to consider the "problems" of boredom and self-expression and to reflect on how they approach those problems in their own lives. From there, they will explore how Computer Science in general, and programming specifically, plays a role in either a specific form of entertainment or as a vehicle for self-expression.

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Content Standard(s):
 Digital Literacy and Computer Science DLIT (2018) Grade: 6 R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools. Unpacked Content Evidence Of Student Attainment:Students will: produce a multimedia artifact. review artifacts created by others. revise an artifact based on peer or teacher feedback.Knowledge:Students know: feedback is important in a design process.Skills:Students are able to: create a multimedia artifact. critique the work of others. revise their work based on feedback received.Understanding:Students understand that: much like the writing process, design of a multimedia artifact nets the best results when creators have the opportunity to be given feedback and revise as needed. Digital Literacy and Computer Science DLIT (2018) Grade: 6 5) Identify algorithms that make use of sequencing, selection or iteration. Examples: Sequencing is doing steps in order (put on socks, put on shoes, tie laces); selection uses a Boolean condition to determine which of two parts of an algorithm are used (hair is dirty? True, wash hair; false, do not); iteration is the repetition of part of an algorithm until a condition is met (if you're happy and you know it clap your hands, when you're no longer happy you stop clapping). Unpacked Content Evidence Of Student Attainment:Students will: find algorithms that demonstrate the three basic programming structures.Teacher Vocabulary:algorithm sequence selection iterationKnowledge:Students know: differences between the three basic programming structures.Skills:Students are able to: explain the differences in sequencing, selection, and iteration.Understanding:Students understand that: differences exist in sequencing, selection, and iteration. Digital Literacy and Computer Science DLIT (2018) Grade: 7 R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools. Unpacked Content Evidence Of Student Attainment:Students will: produce a multimedia artifact. review artifacts created by others. revise an artifact based on peer or teacher feedback.Knowledge:Students know: feedback is important in a design process.Skills:Students are able to: create a multimedia artifact. critique the work of others. revise their work based on feedback received.Understanding:Students understand that: much like the writing process, design of a multimedia artifact nets the best results when creators have the opportunity to be given feedback and revise as needed. Digital Literacy and Computer Science DLIT (2018) Grade: 8 R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools. Unpacked Content Evidence Of Student Attainment:Students will: produce a multimedia artifact. review artifacts created by others. revise an artifact based on peer or teacher feedback.Knowledge:Students know: feedback is important in a design process.Skills:Students are able to: create a multimedia artifact. critique the work of others. revise their work based on feedback received.Understanding:Students understand that: much like the writing process, design of a multimedia artifact nets the best results when creators have the opportunity to be given feedback and revise as needed.
Tags: animated, career, entertainment, games, industry, interactive, programming, work