ALEX Classroom Resource

  

Computer Science Discoveries Unit 3 Chapter 1 Lesson 9: Sprite Movement (18-19)

  Classroom Resource Information  

Title:

Computer Science Discoveries Unit 3 Chapter 1 Lesson 9: Sprite Movement (18-19)

URL:

https://studio.code.org/s/csd3-2018/stage/9/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

By combining the Draw Loop and the Counter Pattern, the class writes programs that move sprites across the screen, as well as animate other sprite properties.

Note: You will need to create a free account on code.org before you can view this resource.

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
8) Create a program that initializes a variable.

Example: Create a flowchart in which the variable or object returns to a starting position upon completion of a task.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create a variable set to a specific value within a program that will change during the program but will reinitialize or return back to the specific value initially set when the program is run again.
Teacher Vocabulary:
  • initialize
Knowledge:
Students know:
  • that updating a variable during a program changes the initial value set, so variables need to be initialized (set to the original value) at the start or end of a task or program.
Skills:
Students are able to:
  • set variables back to their original values upon start
  • up or completion of a task or program.
Understanding:
Students understand that:
  • variables need to be initialized for programs to work properly more than once.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
7) Create a program that updates the value of a variable in the program.

Examples: Update the value of score when a coin is collected (in a flowchart, pseudocode or program).

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create a variable whose value changes during their program.
Teacher Vocabulary:
  • program
  • value
Knowledge:
Students know:
  • how to update variables throughout their programs.
Skills:
Students are able to:
  • write complex programs where variables can be changed while a program is running.
Understanding:
Students understand that:
  • variables can be changed while a program runs.
  • changes to variables could trigger other events within a program.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
8) Formulate a narrative for each step of a process and its intended result, given pseudocode or code.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • write a text-based narrative for expected behavior, given code or pseudocode.
Teacher Vocabulary:
  • narrative
  • pseudocode
Knowledge:
Students know:
  • that a narrative is a spoken or written account of events.
Skills:
Students are able to:
  • identify the intended process in a given code or pseudocode.
  • convert given code or pseudocode to a narrative of expected behavior.
Understanding:
Students understand that:
  • every line of code has an intended behavior.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
7) Create a program that includes selection, iteration, or abstraction, and initializes, and updates, at least two variables.

Examples: Make a game, interactive card, story, or adventure game.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create a properly functioning program using selection, iteration, abstraction, that initializes and updates at least two variables.
Teacher Vocabulary:
  • selection
  • iteration
  • abstraction
  • initialize
  • variables
Knowledge:
Students know:
  • how to write a program that includes selection, iteration, abstraction, initialization, and updates variables.
Skills:
Students are able to:
  • write a program that includes foundational programming concepts
  • selection, iteration, abstraction, initialization, and updating variables.
Understanding:
Students understand that:
  • they have the ability to create and design programs they may have never considered themselves able to do so.
Tags: animation, counter, debug, draw loop, programming, sprite
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
Accessibility
Comments
  This resource provided by:  
Author: Aimee Bates