ALEX Classroom Resource

  

Computer Science Discoveries Unit 4 Chapter 1 Lesson 4: User Interfaces (18-19)

  Classroom Resource Information  

Title:

Computer Science Discoveries Unit 4 Chapter 1 Lesson 4: User Interfaces (18-19)

URL:

https://studio.code.org/s/csd4-2018/stage/4/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

See how a paper prototype can be used to test and get feedback on software before writing any code. To help out a developer with their idea, the class tests and provides an app prototype made of paper.

Note: You will need to create a free account on code.org before you can view this resource.

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
26) Explain why professionals may use models as logical representations of physical, mathematical, or logical systems or processes.

Example: Students will discuss why an engineer may build a model of a building before actually constructing the building.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • explain why one might create a model or simulation.
Knowledge:
Students know:
  • it can difficult, expensive, or impossible to create a system or process true
  • to
  • scale, therefore professionals often use models or simulations to test theories, plans, or designs.
Skills:
Students are able to:
  • identify reasons a system or process cannot be easily replicated.
  • identify situations in which it is best to use a model or simulation.
Understanding:
Students understand that:
  • models and/or simulations are used to save time and money during testing phases of projects.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
27) Explain how simulations serve to implement models.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • explain how simulations serve to implement models.
Knowledge:
Students know:
  • that simulations and models are both representations of a system or process.
  • simulations are often digital representations whereas models are often physical representations.
Skills:
Students are able to:
  • explain that simulations may be used to save time and/or money in representing a process or system.
Understanding:
Students understand that:
  • typically, simulations are digital representations of a process, while models are physical representations of a process.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • evaluate artifacts available digitally while giving consideration to the abilities, values, and access of the artifact creator.
Knowledge:
Students know:
  • that one's access to resources can alter the outcome of an artifact.
Skills:
Students are able to:
  • use empathy and/or someone else's perspective when critiquing works.
Understanding:
Students understand that:
  • all people have unique perspectives that should be considered.
Tags: design process, planning, prototype, unplugged, user interface
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
Accessibility
Comments
  This resource provided by:  
Author: Aimee Bates