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Computer Science Discoveries Unit 4 Chapter 1 Lesson 6: Identifying User Needs (18-19)

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Computer Science Discoveries Unit 4 Chapter 1 Lesson 6: Identifying User Needs (18-19)


Content Source:
Type: Lesson/Unit Plan


Up to this point, the users that the class has considered have all been remote, and the only information from users has come through text or role-playing. Now the class will rely on each other as potential users, and pairs will get to interview each other to identify needs that could be addressed by developing an app.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

Examples: Create a public service announcement or design a computer program, game, or application.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create an artifact to solve a problem.
  • revise the created artifact once feedback is received from stakeholders.
Teacher Vocabulary:
  • ideation
  • iteration
  • problem-solving process
Students know:
  • that problem solving is a process to find the best solution.
  • that through ideation and iteration, the final product or artifact may be a more polished or appropriate solution.
Students are able to:
  • gather initial data about a topic.
  • informally propose a solution.
  • gather feedback on informal proposal.
  • design a solution to a chosen problem.
Students understand that:
  • problem-solving is a process.
  • products or artifacts may undergo many revisions after data is reviewed and feedback is received.
Tags: design process, feedback, interview, prototype, unplugged, user interface
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Author: Aimee Bates