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Computer Science Discoveries Unit 4 Chapter 1 Lesson 7: Project - Paper Prototype (18-19)

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Title:

Computer Science Discoveries Unit 4 Chapter 1 Lesson 7: Project - Paper Prototype (18-19)

URL:

https://studio.code.org/s/csd4-2018/stage/7/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

Using the interview information from the previous lesson, the class comes up with app ideas to address the needs of their users. To express those ideas and test out their effectiveness, each student creates and tests paper prototypes of their own.

Note: You will need to create a free account on code.org before you can view this resource.

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
23) Discuss how digital devices may be used to collect, analyze, and present information.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • discuss various methods for using digital devices to collect, analyze, and present information.
Knowledge:
Students know:
  • that information can be presented in many ways.
Skills:
Students are able to:
  • identify ways to collect, analyze, and present information.
Understanding:
Students understand that:
  • devices can be used to collect, analyze, and present information.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • understand that, in other countries, values, beliefs, and traditions can differ vastly from those they consider commonplace to include access to data, web content, and accessibility needs.
Knowledge:
Students know:
  • to research the unique perspectives of a targeted population for a created digital artifact.
Skills:
Students are able to:
  • select the best format to share created content with others from varying locations: globally, not locally.
Understanding:
Students understand that:
  • governments, geography, and physical or mental limitations can inhibit one's access to digital content.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
16) Construct content designed for specific audiences through an appropriate medium.

Examples: Design a multi-media children's e-book with an appropriate readability level.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • construct content designed for specific audiences through an appropriate medium.
Knowledge:
Students know:
  • how to select and design an appropriate medium to display designed content.
Skills:
Students are able to:
  • select the best medium for the content design.
Understanding:
Students understand that:
  • while many mediums exist, it is best to select the one most appropriate to your intended audience.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
16) Present content designed for specific audiences through an appropriate medium.

Example: Create and share a help video for a senior's center that provides tips for online safety.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create and share a presentation designed for specific audiences through an appropriate medium.
Knowledge:
Students know:
  • of the many mediums available to share content, some are more appropriate than others in given circumstances.
Skills:
Students are able to:
  • design and present content designed for specific audiences through an appropriate medium.
Understanding:
Students understand that:
  • understanding your audience is as important as the content you are sharing or presenting.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

Examples: Create a public service announcement or design a computer program, game, or application.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create an artifact to solve a problem.
  • revise the created artifact once feedback is received from stakeholders.
Teacher Vocabulary:
  • ideation
  • iteration
  • problem-solving process
Knowledge:
Students know:
  • that problem solving is a process to find the best solution.
  • that through ideation and iteration, the final product or artifact may be a more polished or appropriate solution.
Skills:
Students are able to:
  • gather initial data about a topic.
  • informally propose a solution.
  • gather feedback on informal proposal.
  • design a solution to a chosen problem.
Understanding:
Students understand that:
  • problem-solving is a process.
  • products or artifacts may undergo many revisions after data is reviewed and feedback is received.
Tags: design process, iteration, prototype, unplugged, user input
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
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  This resource provided by:  
Author: Aimee Bates