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Computer Science Discoveries Unit 4 Chapter 2 Lesson 11: Prototype Testing (18-19)

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Title:

Computer Science Discoveries Unit 4 Chapter 2 Lesson 11: Prototype Testing (18-19)

URL:

https://studio.code.org/s/csd4-2018/stage/11/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

In this lesson, teams test out their paper prototypes with other members of the class. With one student role playing the computer, one narrating, and the rest observing, teams will get immediate feedback on their app designs which will inform the next version of their app prototypes.

Note: You will need to create a free account on code.org before you can view this resource.

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
30) Discuss and apply the components of the problem-solving process.

Example: Students will devise a plan to alleviate traffic congestion around the school during drop-off and pick-up.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • discuss the components of the problem-solving process.
  • apply the components of the problem-solving process.
Teacher Vocabulary:
  • problem-solving process
Knowledge:
Students know:
  • when solving problems, one should identify the problem, identify possible solutions, evaluate to select a best solution, implement the solution, evaluate the solution and/or seek feedback.
Skills:
Students are able to:
  • identify a problem.
  • identify possible solutions.
  • evaluate to select a best solution.
  • implement a solution.
  • evaluate a solution.
  • seek feedback.
  • revise an artifact based on feedback.
Understanding:
Students understand that:
  • problem-solving is a process that can take multiple iterations.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • understand that, in other countries, values, beliefs, and traditions can differ vastly from those they consider commonplace to include access to data, web content, and accessibility needs.
Knowledge:
Students know:
  • to research the unique perspectives of a targeted population for a created digital artifact.
Skills:
Students are able to:
  • select the best format to share created content with others from varying locations: globally, not locally.
Understanding:
Students understand that:
  • governments, geography, and physical or mental limitations can inhibit one's access to digital content.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
16) Construct content designed for specific audiences through an appropriate medium.

Examples: Design a multi-media children's e-book with an appropriate readability level.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • construct content designed for specific audiences through an appropriate medium.
Knowledge:
Students know:
  • how to select and design an appropriate medium to display designed content.
Skills:
Students are able to:
  • select the best medium for the content design.
Understanding:
Students understand that:
  • while many mediums exist, it is best to select the one most appropriate to your intended audience.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
30) Apply the problem-solving process to solve real-world problems.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • define a problem.
  • analyze the problem.
  • seek multiple solutions to the problem.
  • evaluate possible solutions to the problem.
  • select a best solution to the problem.
  • seek feedback on the solution.
Teacher Vocabulary:
  • problem-solving process
Knowledge:
Students know:
  • the steps to the problem-solving process.
Skills:
Students are able to:
  • select and dissect a problem.
  • seek solutions.
  • select a best alternative.
Understanding:
Students understand that:
  • often there are multiple solutions to real
  • world problems.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • evaluate artifacts available digitally while giving consideration to the abilities, values, and access of the artifact creator.
Knowledge:
Students know:
  • that one's access to resources can alter the outcome of an artifact.
Skills:
Students are able to:
  • use empathy and/or someone else's perspective when critiquing works.
Understanding:
Students understand that:
  • all people have unique perspectives that should be considered.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
16) Present content designed for specific audiences through an appropriate medium.

Example: Create and share a help video for a senior's center that provides tips for online safety.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create and share a presentation designed for specific audiences through an appropriate medium.
Knowledge:
Students know:
  • of the many mediums available to share content, some are more appropriate than others in given circumstances.
Skills:
Students are able to:
  • design and present content designed for specific audiences through an appropriate medium.
Understanding:
Students understand that:
  • understanding your audience is as important as the content you are sharing or presenting.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

Examples: Create a public service announcement or design a computer program, game, or application.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create an artifact to solve a problem.
  • revise the created artifact once feedback is received from stakeholders.
Teacher Vocabulary:
  • ideation
  • iteration
  • problem-solving process
Knowledge:
Students know:
  • that problem solving is a process to find the best solution.
  • that through ideation and iteration, the final product or artifact may be a more polished or appropriate solution.
Skills:
Students are able to:
  • gather initial data about a topic.
  • informally propose a solution.
  • gather feedback on informal proposal.
  • design a solution to a chosen problem.
Understanding:
Students understand that:
  • problem-solving is a process.
  • products or artifacts may undergo many revisions after data is reviewed and feedback is received.
Tags: feedback, market test, prototype
License Type: Custom Permission Type
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  This resource provided by:  
Author: Aimee Bates