# ALEX Classroom Resource

## Computer Science Discoveries Unit 4 Chapter 2 Lesson 13: Linking Screens (18-19)

Classroom Resource Information

Title:

Computer Science Discoveries Unit 4 Chapter 2 Lesson 13: Linking Screens (18-19)

URL:

https://studio.code.org/s/csd4-2018/stage/13/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

Building on the screens that the class designed in the previous lesson, teams combine screens into a single app. Simple code can then be added to make button clicks change to the appropriate screen.

Note: You will need to create a free account on code.org before you can view this resource.

Content Standard(s):
 Digital Literacy and Computer Science DLIT (2018) Grade: 6 30) Discuss and apply the components of the problem-solving process. Example: Students will devise a plan to alleviate traffic congestion around the school during drop-off and pick-up. Unpacked Content Evidence Of Student Attainment:Students will: discuss the components of the problem-solving process. apply the components of the problem-solving process.Teacher Vocabulary:problem-solving processKnowledge:Students know: when solving problems, one should identify the problem, identify possible solutions, evaluate to select a best solution, implement the solution, evaluate the solution and/or seek feedback.Skills:Students are able to: identify a problem. identify possible solutions. evaluate to select a best solution. implement a solution. evaluate a solution. seek feedback. revise an artifact based on feedback.Understanding:Students understand that: problem-solving is a process that can take multiple iterations. Digital Literacy and Computer Science DLIT (2018) Grade: 7 30) Apply the problem-solving process to solve real-world problems. Unpacked Content Evidence Of Student Attainment:Students will: define a problem. analyze the problem. seek multiple solutions to the problem. evaluate possible solutions to the problem. select a best solution to the problem. seek feedback on the solution.Teacher Vocabulary:problem-solving processKnowledge:Students know: the steps to the problem-solving process.Skills:Students are able to: select and dissect a problem. seek solutions. select a best alternative.Understanding:Students understand that: often there are multiple solutions to realworld problems. Digital Literacy and Computer Science DLIT (2018) Grade: 8 15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture. Unpacked Content Evidence Of Student Attainment:Students will: evaluate artifacts available digitally while giving consideration to the abilities, values, and access of the artifact creator.Knowledge:Students know: that one's access to resources can alter the outcome of an artifact.Skills:Students are able to: use empathy and/or someone else's perspective when critiquing works.Understanding:Students understand that: all people have unique perspectives that should be considered. Digital Literacy and Computer Science DLIT (2018) Grade: 8 29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process. Examples: Create a public service announcement or design a computer program, game, or application. Unpacked Content Evidence Of Student Attainment:Students will: create an artifact to solve a problem. revise the created artifact once feedback is received from stakeholders.Teacher Vocabulary:ideation iteration problem-solving processKnowledge:Students know: that problem solving is a process to find the best solution. that through ideation and iteration, the final product or artifact may be a more polished or appropriate solution.Skills:Students are able to: gather initial data about a topic. informally propose a solution. gather feedback on informal proposal. design a solution to a chosen problem.Understanding:Students understand that: problem-solving is a process. products or artifacts may undergo many revisions after data is reviewed and feedback is received.
Tags: app design, design, design process, digital prototype, multiscreen, navigation, prototype, routing