ALEX Classroom Resource

  

Computer Science Discoveries Unit 4 Chapter 2 Lesson 13: Linking Screens (18-19)

  Classroom Resource Information  

Title:

Computer Science Discoveries Unit 4 Chapter 2 Lesson 13: Linking Screens (18-19)

URL:

https://studio.code.org/s/csd4-2018/stage/13/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

Building on the screens that the class designed in the previous lesson, teams combine screens into a single app. Simple code can then be added to make button clicks change to the appropriate screen.

Note: You will need to create a free account on code.org before you can view this resource.

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
30) Discuss and apply the components of the problem-solving process.

Example: Students will devise a plan to alleviate traffic congestion around the school during drop-off and pick-up.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • discuss the components of the problem-solving process.
  • apply the components of the problem-solving process.
Teacher Vocabulary:
  • problem-solving process
Knowledge:
Students know:
  • when solving problems, one should identify the problem, identify possible solutions, evaluate to select a best solution, implement the solution, evaluate the solution and/or seek feedback.
Skills:
Students are able to:
  • identify a problem.
  • identify possible solutions.
  • evaluate to select a best solution.
  • implement a solution.
  • evaluate a solution.
  • seek feedback.
  • revise an artifact based on feedback.
Understanding:
Students understand that:
  • problem-solving is a process that can take multiple iterations.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
30) Apply the problem-solving process to solve real-world problems.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • define a problem.
  • analyze the problem.
  • seek multiple solutions to the problem.
  • evaluate possible solutions to the problem.
  • select a best solution to the problem.
  • seek feedback on the solution.
Teacher Vocabulary:
  • problem-solving process
Knowledge:
Students know:
  • the steps to the problem-solving process.
Skills:
Students are able to:
  • select and dissect a problem.
  • seek solutions.
  • select a best alternative.
Understanding:
Students understand that:
  • often there are multiple solutions to real
  • world problems.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • evaluate artifacts available digitally while giving consideration to the abilities, values, and access of the artifact creator.
Knowledge:
Students know:
  • that one's access to resources can alter the outcome of an artifact.
Skills:
Students are able to:
  • use empathy and/or someone else's perspective when critiquing works.
Understanding:
Students understand that:
  • all people have unique perspectives that should be considered.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

Examples: Create a public service announcement or design a computer program, game, or application.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create an artifact to solve a problem.
  • revise the created artifact once feedback is received from stakeholders.
Teacher Vocabulary:
  • ideation
  • iteration
  • problem-solving process
Knowledge:
Students know:
  • that problem solving is a process to find the best solution.
  • that through ideation and iteration, the final product or artifact may be a more polished or appropriate solution.
Skills:
Students are able to:
  • gather initial data about a topic.
  • informally propose a solution.
  • gather feedback on informal proposal.
  • design a solution to a chosen problem.
Understanding:
Students understand that:
  • problem-solving is a process.
  • products or artifacts may undergo many revisions after data is reviewed and feedback is received.
Tags: app design, design, design process, digital prototype, multiscreen, navigation, prototype, routing
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
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  This resource provided by:  
Author: Aimee Bates