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Computer Science Discoveries Unit 6 Chapter 1 Lesson 2: Designing Screens with Code (18-19)

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Title:

Computer Science Discoveries Unit 6 Chapter 1 Lesson 2: Designing Screens with Code (18-19)

URL:

https://studio.code.org/s/csd6-2018/stage/2/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

Students will design a prescribed app, making changes to design elements to match the intended design. By reading and changing the content on the screen of an app, the class starts to build apps that only need a single screen. Even with just one screen, these techniques allow for lots of user interaction and functionality.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
8) Create a program that initializes a variable.

Example: Create a flowchart in which the variable or object returns to a starting position upon completion of a task.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create a variable set to a specific value within a program that will change during the program but will reinitialize or return back to the specific value initially set when the program is run again.
Teacher Vocabulary:
  • initialize
Knowledge:
Students know:
  • that updating a variable during a program changes the initial value set, so variables need to be initialized (set to the original value) at the start or end of a task or program.
Skills:
Students are able to:
  • set variables back to their original values upon start
  • up or completion of a task or program.
Understanding:
Students understand that:
  • variables need to be initialized for programs to work properly more than once.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
7) Create a program that updates the value of a variable in the program.

Examples: Update the value of score when a coin is collected (in a flowchart, pseudocode or program).

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create a variable whose value changes during their program.
Teacher Vocabulary:
  • program
  • value
Knowledge:
Students know:
  • how to update variables throughout their programs.
Skills:
Students are able to:
  • write complex programs where variables can be changed while a program is running.
Understanding:
Students understand that:
  • variables can be changed while a program runs.
  • changes to variables could trigger other events within a program.
Tags: app, coding, design, design elements, problem solving
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
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  This resource provided by:  
Author: Aimee Bates