ALEX Classroom Resource

  

Computer Science Fundamentals Unit 2 Course A Lesson 3: Plant a Seed (2018)

  Classroom Resource Information  

Title:

Computer Science Fundamentals Unit 2 Course A Lesson 3: Plant a Seed (2018)

URL:

https://curriculum.code.org/csf-18/coursea/3/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

In this lesson, students will relate the concept of algorithms back to everyday, real-life activities by planting an actual seed. The goal in this lesson is to start building the skills to translate real-world situations to online scenarios and vice versa. In this lesson, students will learn that algorithms are everywhere in our daily lives. For example, it is possible to write an algorithm to plant a seed. Instead of giving vague or over-generalized instructions, students will break down a large activity into smaller and more specific commands. From these commands, students must determine a special sequence of instructions that will allow their classmate to plant a seed.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
1) List the sequence of events required to solve problems.

Examples: Tying shoes, making a sandwich, brushing teeth.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will identify the order of events related to a specific task.
Teacher Vocabulary:
  • sequence
Knowledge:
Students know:
  • certain tasks require a specific sequence.
Skills:
Students are able to:
  • tell the order of events for specific task.
  • identify what comes next for specific tasks.
  • identify a step that is not in the correct order.
Understanding:
Students understand that:
  • the order of events is important.
  • events are made up of several different steps.
Tags: algorithms, unplugged
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
Accessibility
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  This resource provided by:  
Author: Aimee Bates