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Computer Science Fundamentals Unit 2 Course A Lesson 4: Sequencing with Angry Birds (2018)

  Classroom Resource Information  

Title:

Computer Science Fundamentals Unit 2 Course A Lesson 4: Sequencing with Angry Birds (2018)

URL:

https://curriculum.code.org/csf-18/coursea/4/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles. The main goal of this lesson is to build students' experience with computers. By covering the most basic computer functions such as clicking, dragging, and dropping, we are creating a more equal playing field in the class for future puzzles. This lesson also provides a great opportunity to introduce proper computer lab behavior.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will recognize when work belongs to someone else.
Knowledge:
Students know:
  • how to recognize the work of others.
Skills:
Students are able to:
  • identify that the work of others belongs to them.
Understanding:
Students understand that:
  • when a person creates something that work belongs to them.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will will show ideas by using different applications on a device.
  • will change and fix those ideas on the device.
Teacher Vocabulary:
  • text
  • image
Knowledge:
Students know:
  • how to type or use speech to text to type basic letters and words.
  • how to delete letters and words.
  • how to resize an image.
  • how to move an image around.
Skills:
Students are able to:
  • type and edit text.
  • resize and move images.
Understanding:
Students understand that:
  • an artifact created digitally can be reviewed and revised easily and in the same platform.
  • text and images can be used together to convey an idea or information.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
1) List the sequence of events required to solve problems.

Examples: Tying shoes, making a sandwich, brushing teeth.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will identify the order of events related to a specific task.
Teacher Vocabulary:
  • sequence
Knowledge:
Students know:
  • certain tasks require a specific sequence.
Skills:
Students are able to:
  • tell the order of events for specific task.
  • identify what comes next for specific tasks.
  • identify a step that is not in the correct order.
Understanding:
Students understand that:
  • the order of events is important.
  • events are made up of several different steps.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will use a mouse and keyboard to enter information.
Teacher Vocabulary:
  • mouse
  • keyboard
  • screen
Knowledge:
Students know:
  • input devices are used to manipulate computing devices or enter information.
Skills:
Students are able to:
  • use a mouse, keyboard, or other input device to navigate on computing devices and enter information.
Understanding:
Students understand that:
  • they may need to use other pieces of equipment to navigate, select programs, or enter information into a computing device.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
6) Recognize ways in which computing devices make certain tasks easier.

Examples: Communication, doctor's visits/medical records, maps and directions.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will identify ways that computers help people and make things easier.
Teacher Vocabulary:
  • communicate
  • map
  • directions
  • research
Knowledge:
Students know:
  • computing devices can be used to simplify many tasks in life.
Skills:
Students are able to:
  • identify how computing devices can make tasks such as communicating, directions, and research easier.
Understanding:
Students understand that:
  • computing devices can make tasks easier.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will use basic features of various types of devices both independently and collaboratively.
Knowledge:
Students know:
  • basic features of various digital devices.
Skills:
Students are able to:
  • use basic features of handheld/mobile devices collaboratively.
  • use basic features of handheld/mobile devices independently.
  • use basic features of desktops and laptops collaboratively.
  • use basic features of desktops and laptops independently.
Understanding:
Students understand that:
  • they can interact with apps on handheld devices via touch.
  • they can access programs and software on computing devices.
  • they can enter information in various ways.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
13) Use a design process in a guided setting to create an artifact or solve a problem.

Example: Problem - understanding locations on the school campus. Solution - draw paper or digital maps of the school.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will find and present solutions to problems.
  • will use different ways to find solutions.
  • will test possible solutions.
    Teacher Vocabulary:
    • define
    • strategy
    • visualize
    • perspective
    • pattern
    • cause
    • effect
    Knowledge:
    Students know:
    • solving a problem starts with finding and understanding the problem.
    • there can be more than one idea for a solution.
    • some ideas may or may not work.
    Skills:
    Students are able to:
    • find and define problems in a given context or scenerio such as story, video, in the classroom or school when given support and guidance from an adult.
    • use multiple strategies to find solutions to a problem when given support and guidance from an adult, such as visualizing, changing perspectives, finding patterns, stating cause and effect.
    Understanding:
    Students understand that:
    • they can solve problems in their home, classroom, and school.
    • there is more than one way to think through a solution to a problem.
    Tags: algorithm, click, debug, doubleclick, drag and drop, pair programming, problem solving
    License Type: Custom Permission Type
    See Terms: https://code.org/tos
    For full descriptions of license types and a guide to usage, visit :
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    Accessibility
    Comments
      This resource provided by:  
    Author: Aimee Bates