ALEX Classroom Resource

  

Computer Science Fundamentals Unit 2 Course A Lesson 7: Programming with Harvester (2018)

  Classroom Resource Information  

Title:

Computer Science Fundamentals Unit 2 Course A Lesson 7: Programming with Harvester (2018)

URL:

https://curriculum.code.org/csf-18/coursea/7/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

Students will apply the programming concepts that they have learned to the Harvester environment. Now, instead of just getting the character to a goal, students have to collect corn using a new block. Students will continue to develop sequential algorithm skills and start using the debugging process. In this lesson, students will develop debugging skills and will continue developing their programming skills.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
1) List the sequence of events required to solve problems.

Examples: Tying shoes, making a sandwich, brushing teeth.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will identify the order of events related to a specific task.
Teacher Vocabulary:
  • sequence
Knowledge:
Students know:
  • certain tasks require a specific sequence.
Skills:
Students are able to:
  • tell the order of events for specific task.
  • identify what comes next for specific tasks.
  • identify a step that is not in the correct order.
Understanding:
Students understand that:
  • the order of events is important.
  • events are made up of several different steps.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
10) Collect data and organize it in a chart or graph collaboratively.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will work collaboratively to collect data and create graphs or charts.
Teacher Vocabulary:
  • graph
  • spreadsheet
  • data
Knowledge:
Students know:
  • data can be collected in various ways.
  • results of data can be depicted in various ways.
Skills:
Students are able to:
  • collect data using simple methods such as tally sheets, paper squares, voting.
  • as a group build simple graphs on paper.
  • as a group enter simple data into a spreadsheet.
Understanding:
Students understand that:
  • data can be collected in various ways.
  • results of data can be shared in various ways such as graphs, picture charts.
Tags: algorithm, debug, program, programming
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
Accessibility
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  This resource provided by:  
Author: Aimee Bates