ALEX Classroom Resource

Computer Science Fundamentals Unit 2 Course A Lesson 14: On the Move with Events (2018)

Classroom Resource Information

Title:

Computer Science Fundamentals Unit 2 Course A Lesson 14: On the Move with Events (2018)

URL:

https://curriculum.code.org/csf-18/coursea/14/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Code.org Play Lab!

Students will further develop their understanding of events using Play Lab today. Events are very common in most computer programs. In this activity, students will use events to make a character move around the screen, make noises, and change backgrounds based on user-initiated events.

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Content Standard(s):
 Digital Literacy and Computer Science DLIT (2018) Grade: K 1) List the sequence of events required to solve problems. Examples: Tying shoes, making a sandwich, brushing teeth. Unpacked Content Evidence Of Student Attainment:Students: will identify the order of events related to a specific task.Teacher Vocabulary:sequenceKnowledge:Students know: certain tasks require a specific sequence.Skills:Students are able to: tell the order of events for specific task. identify what comes next for specific tasks. identify a step that is not in the correct order.Understanding:Students understand that: the order of events is important. events are made up of several different steps. Digital Literacy and Computer Science DLIT (2018) Grade: K 10) Collect data and organize it in a chart or graph collaboratively. Unpacked Content Evidence Of Student Attainment:Students: will work collaboratively to collect data and create graphs or charts.Teacher Vocabulary:graph spreadsheet dataKnowledge:Students know: data can be collected in various ways. results of data can be depicted in various ways.Skills:Students are able to: collect data using simple methods such as tally sheets, paper squares, voting. as a group build simple graphs on paper. as a group enter simple data into a spreadsheet.Understanding:Students understand that: data can be collected in various ways. results of data can be shared in various ways such as graphs, picture charts.
Tags: debug, events, input, play lab, program, user input