In this set of puzzles, students will begin with an introduction (or review depending on the experience of your class) of Code.org's online workspace. There will be videos pointing out the basic functionality of the workspace including the
Step buttons. Also discussed in these videos: dragging Blockly blocks, deleting Blockly blocks, and connecting Blockly blocks. Next, students will practice their sequencing and >debugging skills in Maze. From there, students will see new types of puzzles like Collector, Artist, and Harvester when they learn the very basics of loops.
We recognize that every classroom has a spectrum of understanding for every subject. Some students in your class may be computer wizards, while others haven't had much experience at all. In order to create an equal playing (and learning) field, we have developed this "Ramp Up Stage" for Course D. This can be used as either an introduction or a review of how to use Code.org and basic computer science concepts. This stage covers all prerequisites needed to start Course D.
Students will be able to:
- order movement commands as sequential steps in a program.
- modify an existing program to solve errors.
- break down a long sequence of instructions into the largest repeatable sequence.
Note: You will need to create a free account on code.org before you can view this resource.