# ALEX Classroom Resource

## Computer Science Fundamentals Unit 5 Course D Lesson 17: Ninjas vs. Pirates Game (2018)

Classroom Resource Information

Title:

Computer Science Fundamentals Unit 5 Course D Lesson 17: Ninjas vs. Pirates Game (2018)

URL:

https://curriculum.code.org/csf-18/coursed/17/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Students will use events to make characters move around the screen, make noises, and change backgrounds based on user input. This lesson offers a great introduction to events in programming and even gives a chance to show creativity! At the end of the puzzle sequence, students will be presented with the opportunity to share their projects.

Students will be able to:
- create an animated, interactive game using sequence and events.
- identify actions that correlate to input events.

Note: You will need to create a free account on code.org before you can view this resource.

Content Standard(s):
 Digital Literacy and Computer Science DLIT (2018) Grade: 3 R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools. Unpacked Content Evidence Of Student Attainment:Students will: produce authentic artifacts using digital tools using various forms of media. review and revise authentic artifacts using digital tools.Teacher Vocabulary:multimedia artifacts Children's Online Privacy Protection Act (COPPA)Knowledge:Students know: a variety of digital tools in which they can create or revise authentic artifacts to share their knowledge.Skills:Students are able to: design and create authentic artifacts using approved digital tools that meet COPPA guidelines. review an authentic artifact to revise with new or additional information.Understanding:Students understand that: everyone can be an author, producer, director, etc., using digital tools. Digital Literacy and Computer Science DLIT (2018) Grade: 3 2) Analyze a given list of sub-problems while addressing a larger problem. Example: Problem - making a peanut butter sandwich; sub-problem - opening jar, finding a knife, getting the bread. Problem - design and share a brochure; sub-problem - selecting font, choosing layout. Unpacked Content Evidence Of Student Attainment:Students will: analyze a given list of sub-problems while addressing a larger problem.Teacher Vocabulary:sub-problemKnowledge:Students know: strategies for analyzing sub-problems from a given list for a larger problem.Skills:Students are able to: analyze given lists of sub-problems while addressing a larger problem. identify the sub-problems for a larger problem.Understanding:Students understand that: larger problems have sub-problems. it can be easier to solve a large problem if you identify smaller sub-problems to tackle or solve. Digital Literacy and Computer Science DLIT (2018) Grade: 3 7) Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others. Examples: Sequencing cards for unplugged activities, online coding practice. Unpacked Content Evidence Of Student Attainment:Students will: test a given program in a blockbased visual programming environment using arithmetic operators, conditionals, and repetition in programs. debug a given program in a blockbased visual programming environment using arithmetic operators, conditionals, and repetition in programs. collaborate with others.Teacher Vocabulary:test debug program block-based visual programming environment arithmetic operators conditionals repetitionKnowledge:Students know: strategies for debugging a given program. arithmetic operators create a single numerical solution from multiple oprations. conditionals are "if, then" statements that direct the program.Skills:Students are able to: test a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others. debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.Understanding:Students understand that: a given program must be tested and debugged to run correctly. block-based visual programming uses arithemetic operators, conditionals, and repetition to function. Digital Literacy and Computer Science DLIT (2018) Grade: 3 23) Implement the design process to solve a simple problem. Examples: Uneven table leg, noise in the cafeteria, tallying the collection of food drive donations. Unpacked Content Evidence Of Student Attainment:Students will: implement the design process to solve a simple problem.Teacher Vocabulary:implement design process problemKnowledge:Students know: the steps in the design process are to define the problem, research the problem, brainstorm and analyze ideas, imagine solutions, build a prototype and test it, and make improvements. how to implement the design process to solve a simple problem. how to identify a simple problem.Skills:Students are able to: identify the steps in the design process. apply the design process to a simple problem. implement the steps in the design process to solve a simple problem.Understanding:Students understand that: the steps in the design process are to define the problem, research the problem, brainstorm and analyze ideas, imagine solutions, build a prototype and test it, and make improvements.
Tags: algorithm, conditionals, debug, else, events, if, loops, play lab, problem solving, program, until loops, user input, while loops