# ALEX Classroom Resource

## Computer Science Fundamentals Unit 7 Course F Lesson 21: Learning Sprite Lab (2018)

Classroom Resource Information

Title:

Computer Science Fundamentals Unit 7 Course F Lesson 21: Learning Sprite Lab (2018)

URL:

https://curriculum.code.org/csf-18/coursef/21/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

In this lesson, students will learn about the two concepts at the heart of Sprite Lab: sprites and behaviors. Sprites are characters or objects on the screen that students can move, change, and manipulate. Behaviors are actions that sprites will take continuously until they are stopped.

his lesson is designed to introduce students to the core vocabulary of Sprite Lab, and allow them to apply concepts they learned in other environments to this tool. By creating a fish tank, students will begin to form an understanding of the programming model of this tool and explore ways they can use it to express themselves.

Students will be able to:
- define “sprite” as a character or object on the screen that can be moved and changed.
- create a new sprite and choose its appearance.

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Content Standard(s):
 Digital Literacy and Computer Science DLIT (2018) Grade: 5 2) Create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm. Examples: Program the movement of a character, robot, or person through a maze. Define a variable that can be changed or updated. Unpacked Content Evidence Of Student Attainment:Students will: create an algorithm to solve a problem. detect and debug logical errors within an algorithm.Teacher Vocabulary:algorithm debug detect logical errorsKnowledge:Students know: an algorithm is a logical set of steps to solve a problem. detecting and debugging logical errors within an algorithm will ensure the algorithm serves to solve a problem successfully.Skills:Students are able to: create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.Understanding:Students understand that: debugging an algorithm is searching for logical errors within the algorithm. an algorithm is a set of steps to solve a problem. how to create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm. Digital Literacy and Computer Science DLIT (2018) Grade: 5 28) Develop, test, and refine prototypes as part of a cyclical design process to solve a complex problem. Examples: Design backpack for a specific user's needs; design a method to collect and transport water without the benefit of faucets; design boats that need to hold as much payload as possible before sinking; design models of chairs based on specific user needs. Unpacked Content Evidence Of Student Attainment:Students will: develop prototypes as part of a cyclical design process to solve a complex problem. test prototypes as part of a cyclical design process to solve a complex problem. refine prototypes as part of a cyclical design process to solve a complex problem.Teacher Vocabulary:develop test refine prototypes cyclical design processKnowledge:Students know: how to use the design process to solve a complex problem. strategies for creating a prototype as part of a cyclical design to solve a problem. strategies for testing and refining prototypes as part of a cyclical design process to solve a complex problem. characteristics of a cyclical design process.Skills:Students are able to: develop, test, and refine prototypes as part of a cyclical design process to solve a complex problem.Understanding:Students understand that: developing, testing, and refining are necessary steps in creating an effective prototype.
Tags: animation, behavior, debug, event, planning, property, scale, sprite, Sprite Lab, variable
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