Here, students will use Sprite Lab to play with sprites and their properties. Students will use events, behaviors, and custom code to create their very own pet giraffe that gets hungry, playful, and even filthy!
Students will use events to make characters move around the screen, change size, and change colors based on user input. This lesson offers a great introduction to events in programming and even gives a chance to show creativity!
Students will be able to:
- identify actions that correlate to input events.
- create an animated, interactive game using sequence and events.
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