Over the course of five lessons, students will be building a project of their own design using either Sprite Lab or Artist as their programming environment. Now the students will be given their own space to create their project with either Artist or Sprite Lab. This will be the longest portion of the project. The lesson guide provides an overview of all five stages of the process can be found in the beginning of the project process, here.
This lesson provides students with ample time to build and revise their projects. The trial and error inevitably involved in this lesson will teach problem solving and persistence.
Students will be able to:
- use the planned design as a blueprint for creation.
- overcome obstacles such as time constraints or bugs.
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