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Computer Science Fundamentals Unit 7 Course F Lesson 26: Build Your Project (2018)

  Classroom Resource Information  

Title:

Computer Science Fundamentals Unit 7 Course F Lesson 26: Build Your Project (2018)

URL:

https://curriculum.code.org/csf-18/coursef/26/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

Over the course of five lessons, students will be building a project of their own design using either Sprite Lab or Artist as their programming environment. Now the students will be given their own space to create their project with either Artist or Sprite Lab. This will be the longest portion of the project. The lesson guide provides an overview of all five stages of the process can be found in the beginning of the project process, here.

This lesson provides students with ample time to build and revise their projects. The trial and error inevitably involved in this lesson will teach problem solving and persistence.

Students will be able to:
- use the planned design as a blueprint for creation.
- overcome obstacles such as time constraints or bugs.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 5
28) Develop, test, and refine prototypes as part of a cyclical design process to solve a complex problem.

Examples: Design backpack for a specific user's needs; design a method to collect and transport water without the benefit of faucets; design boats that need to hold as much payload as possible before sinking; design models of chairs based on specific user needs.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • develop prototypes as part of a cyclical design process to solve a complex problem.
  • test prototypes as part of a cyclical design process to solve a complex problem.
  • refine prototypes as part of a cyclical design process to solve a complex problem.
Teacher Vocabulary:
  • develop
  • test
  • refine
  • prototypes
  • cyclical design process
Knowledge:
Students know:
  • how to use the design process to solve a complex problem.
  • strategies for creating a prototype as part of a cyclical design to solve a problem.
  • strategies for testing and refining prototypes as part of a cyclical design process to solve a complex problem.
  • characteristics of a cyclical design process.
Skills:
Students are able to:
  • develop, test, and refine prototypes as part of a cyclical design process to solve a complex problem.
Understanding:
Students understand that:
  • developing, testing, and refining are necessary steps in creating an effective prototype.
Tags: design process, problem solving, project
License Type: Custom Permission Type
See Terms: https://code.org/tos
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Author: Aimee Bates