ALEX Classroom Resource

  

Crazy Character Algorithms

  Classroom Resource Information  

Title:

Crazy Character Algorithms

URL:

https://www.barefootcomputing.org/resources/crazy-character-algorithms

Content Source:

Other
Barefoot Computing
Type: Learning Activity

Overview:

An algorithm is a precisely defined sequence of instructions or a set of rules for performing a specific task. By teaching this short, unplugged activity your pupils will create a set of instructions on how to draw a crazy character and so start to understand what algorithms are.

PUPIL OBJECTIVES:
I know what an algorithm is.
I can write an algorithm.
I can use an algorithm.
I can improve my algorithm.


TEACHING ASSESSMENT OPPORTUNITIES:
Pupils can say an algorithm is a set of detailed steps to make something happen or work something out.
Pupils can create an algorithm which is precise and in the correct order. Pupils can debug their algorithm, improving the precision in each step.
Pupils can follow an algorithm precisely.

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 1
2) Order events into a logical sequence or algorithm.

Examples: Unplugged coding activities, sequence of instruction.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will identify and put in order the sequence of events related to a task.
  • will determine when a part of a task is not in the correct order.
  • will observe a sequence of events to identify a problem.
Teacher Vocabulary:
  • sequence
  • tasks
Knowledge:
Students know:
  • sequence of events are important in certain tasks.
Skills:
Students are able to:
  • identify the correct sequence of events for a specific task.
  • identify a part of a task that is in the incorrect order.
  • identify a problem within a sequence of tasks.
Understanding:
Students understand that:
  • the sequence of events is important to complete a specific task.
  • if the task identified does not work the sequence may not be correct.
  • they can change the sequence of events to correct a task.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 2
2) Create an algorithm for other learners to follow.

Examples: Unplugged coding activities, illustrate sequence of a process such as baking a cake.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will develop a sequence of events related to a task that others can follow.
Teacher Vocabulary:
  • sequence
Knowledge:
Students know:
  • the sequence of events for a tasks are important.
  • sequence of events may be read and interpreted by other people or machines.
Skills:
Students are able to:
  • develop a sequence of events for a task that others can follow.
Understanding:
Students understand that:
  • a task can be broken down into a sequence of smaller events or steps.
Tags: algorithm
License Type: Custom Permission Type
See Terms: https://www.barefootcomputing.org/terms-and-conditions
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
Accessibility
Comments

LESSON TIMING: 30 min

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  This resource provided by:  
Author: Aimee Bates