ALEX Classroom Resource

  

Intellectual Property Theft

  Classroom Resource Information  

Title:

Intellectual Property Theft

URL:

https://www.uspto.gov/sites/default/files/kids/icreatm_guide_hs.pdf

Content Source:

Other
US Patent and Trademark Office
Type: Lesson/Unit Plan

Overview:

The lesson begins on page 43 of the document accessed via the resource link.

Students will:

- identify different types of media as intellectual property: writings, music, videos, computer games, etc.

-understand that intellectual property laws protect online and offline material.

-understand that it is stealing from real people if one copies copyright-protected material or downloads material from the internet without permission.

-understand it is against the law to download copyright-protected videos, music, etc. from the internet without permission.

- investigate famous cases of trade secret theft.

- investigate peer-to-peer networks.

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
R5) Locate and curate information from digital sources to answer research questions.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • locate information from digital sources to answer given research questions.
  • curate information from digital sources to answer given research questions.
Teacher Vocabulary:
  • curate
Knowledge:
Students know:
  • how to find valid sources and cite those sources to answer a given research topic.
Skills:
Students are able to:
  • locate valid digital resources to answer given research questions.
Understanding:
Students understand that:
  • a great deal of information is available.
  • it is important to validate the information and to cite the source of the information.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
11) Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content.
  • identify the consequences of failing to act responsibly.
Knowledge:
Students know:
  • safe, legal, and ethical habits to use when creating and sharing digital content and that failing to do so can have negative consequences.
Skills:
Students are able to:
  • use safe, legal, and ethical habits when creating and sharing digital content.
  • identify consequences of failing to use safe, legal, and ethical habits when creating and sharing digital content.
Understanding:
Students understand that:
  • consequences exist for failing to use positive, safe, legal, and ethical habits when creating and sharing digital content.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
R5) Locate and curate information from digital sources to answer research questions.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • locate and curate information from digital sources to answer given research questions.
Teacher Vocabulary:
  • curate
Knowledge:
Students know:
  • how to find valid sources to answer a given research topic.
  • cite sources.
Skills:
Students are able to:
  • locate valid digital resources to answer given research questions.
Understanding:
Students understand that:
  • a great deal of information is available.
  • it is important to validate information and to cite the source of information.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
11) Advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.

Example: Students create a brochure that highlights the consequences of illegally downloading media.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.
Knowledge:
Students know:
  • that works may be protected by rights which prevent use or reuse of content.
Skills:
Students are able to:
  • identify rules of use or reuse of digital content.
Understanding:
Students understand that:
  • creators of digital content may maintain rights to their creation(s) which may prohibit use of that content.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 9-12
R5) Locate and curate information from digital sources to answer research questions.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • locate and curate information from digital sources to answer given research questions.
Teacher Vocabulary:
  • curate
Knowledge:
Students know:
  • how to find valid sources to answer a given research topic.
  • how to cite sources.
Skills:
Students are able to:
  • locate valid digital resources to answer given research questions.
Understanding:
Students understand that:
  • a great deal of information is available.
  • it is important to validate information and to cite the source of information.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 9-12
16) Identify laws regarding the use of technology and their consequences and implications.

Examples: Unmanned vehicles, net neutrality/common carriers, hacking, intellectual property, piracy, plagiarism.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • identify laws relative to the use of technology.
  • identify consequences of violating laws relative to the use of technology.
  • identify implications of laws relative to the use of technology.
Teacher Vocabulary:
  • net neutrality
  • hacking
  • intellectual property
  • piracy plagiarism
Knowledge:
Students know:
  • technology changes at a rapid rate.
  • all things that are possible with technology may not be ethical.
  • that laws exist or are created to encourage individuals and entities to operate in an ethical manner.
Skills:
Students are able to:
  • identify laws relative to the use of technology.
  • identify consequences of violating laws relative to the use of technology.
  • identify implications of laws relative to the use of technology.
Understanding:
Students understand that:
  • technology changes at a rapid rate.
  • all things that are possible with technology may not be ethical.
  • that laws exist or are created to encourage individuals and entities to operate in an ethical manner.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 9-12
18) Explain the beneficial and harmful effects that intellectual property laws can have on innovation.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • identify intellectual property laws.
  • explain beneficial effects that intellectual property laws have on innovation.
  • explain harmful effects that intellectual property laws have on innovation.
Teacher Vocabulary:
  • intellectual property
Knowledge:
Students know:
  • that intellectual property laws are meant to protect the creator or artifacts.
  • that intellectual property laws allow for varying degrees of use of a work.
  • that stealing another person's intellectual property can rob that person of an opportunity to generate income from that artifact.
Skills:
Students are able to:
  • identify intellectual property laws.
  • explain beneficial effects that intellectual property laws have on innovation.
  • explain harmful effects that intellectual property laws have on innovation.
Understanding:
Students understand that:
  • intellectual property laws are meant to protect the creator or artifacts.
  • intellectual property laws allow for varying degrees of use of a work.
  • stealing another person's intellectual property can rob that person of an opportunity to generate income from that artifact.
Tags: copyright, intellectual property, patens, peertopeer network, theft, trade secrets, trademark
License Type: Attribution Non-Commercial No Derivatives
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
AccessibilityText Resources: Content is organized under headings and subheadings
Comments

This is a free resource.

  This resource provided by:  
Author: Aimee Bates