ALEX Classroom Resource

  

Gamified Jump Rope Skills

  Classroom Resource Information  

Title:

Gamified Jump Rope Skills

URL:

https://www.cbhpe.org/idea-tank/elementary-pe-idea-tank/gamified-jump-rope-skills-by-jeff-jonaitis

Content Source:

Other
CBHPE
Type: Learning Activity

Overview:

This resource is a series of jump rope activities that students will use QR codes to access.  

You can share a Google Doc with students via Google Classroom as "Make a copy for each student" and they can simply click on the QR codes (which are linked) to access each video. Be sure to have the Chromebooks in a separate location from the ropes to avoid damage.

Or, you can print and place the file or pages of the file at different stations where students can use the QR scanner on their Chromebook to scan each skill to access the video.

Lastly, you could cut the paper into strips and have students randomly draw skills and use the QR code reader to play the video. This could be done in small groups so that you can put devices in a safe place (such as on the stage) while attempting the skill.

Content Standard(s):
Physical Education
PE (2019)
Grade: 3
3-1.17) Jump rope using intermediate skills for both long and short ropes.

Examples: a variety of tricks, running in and out of long rope

APE accommodation suggestions: Place rope on ground, step over self-turned rope, provide verbal prompting.

Physical Education
PE (2019)
Grade: 4
4-1.17) Create and perform a jump rope sequence combining a variety of skills, using either a short or long rope.

APE accommodation suggestions: Place rope on ground, step over self-turned rope, provide verbal prompting.

Physical Education
PE (2019)
Grade: 5
5-1.17) Create and perform a jump rope sequence combining a variety of skills with a partner, using either a short or long rope.

APE accommodation suggestions: Place rope on ground, step over self-turned rope, provide verbal prompting.

Tags: jump rope
License Type: Attribution Non-Commercial No Derivatives
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
Accessibility
Comments

This resource can be used to incorporate technology into the physical education lesson. 

  This resource provided by:  
Author: Ginger Aaron-Brush