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Overview:
In Module 2, Topic E students apply the knowledge developed in this module to understand how first-person video games use matrix operations to project three-dimensional objects onto two-dimensional screens and animate those images to give the illusion of motion.
Note: This module is identified as Precalculus and Advanced Topics in the EngageNY curriculum. It also corresponds to the Algebra II and Algebra II with Trigonometry Alabama Course of Study.
There are three lessons on this topic.
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