ALEX Classroom Resource


Simple Machines StudyJam

  Classroom Resource Information  


Simple Machines StudyJam


Content Source:

Type: Interactive/Game


Simple machines decrease the force, or effort, needed to lift and move heavy objects. There are several different types of simple machines, including levers, wheels and axles, pulleys, inclined planes, wedges, and screws.

The classroom resource provides a slide show that will explain the different types of simple machines and how they work. This resource can provide background information for students before they conduct their own investigations. There is also a short test that can be used to assess students' understanding.

Content Standard(s):
SC2015 (2015)
Grade: K
2 ) Use observations and data from investigations to determine if a design solution (e.g., designing a ramp to increase the speed of an object in order to move a stationary object) solves the problem of using force to change the speed or direction of an object.*

NAEP Framework
NAEP Statement::
P4.13: An object is in motion when its position is changing. The speed of an object is defined by how far it travels divided by the amount of time it took to travel that far.

NAEP Statement::
P4.14: The motion of objects can be changed by pushing or pulling. The size of the change is related to the size of the force (push or pull) and the weight (mass) of the object on which the force is exerted. When an object does not move in response to a push or a pull, it is because another push or pull (friction) is being applied by the environment.

Unpacked Content
Scientific And Engineering Practices:
Analyzing and Interpreting Data
Crosscutting Concepts: Cause and Effect
Disciplinary Core Idea: Motion and Stability: Forces and Interactions
Evidence Of Student Attainment:
  • Use observations from investigations to determine if a design solution causes the intended change in the speed or direction of the motion of the object.
  • Use data from investigations to determine if a design solution solves a problem of using a push or pull to change an object's motion.
  • Describe the goal of the design solution.
Teacher Vocabulary:
  • Force
  • Speed
  • Direction
  • Data
  • Observe
  • Describe
  • Engineering
  • Investigation
  • Ask
  • Imagine
  • Plan
  • Create
  • Improve
  • Solution
Students know:
  • The relative speed or direction of the object before a push or pull is applied (e.g., faster, slower).
  • The relative speed or direction of the object after a push or pull is applied.
  • How the relative strength of a push or pull affects the speed or direction of an object (e.g., harder, softer).
Students are able to:
  • Conduct an investigation.
  • Collect and record observations from tests of an object or tool to determine if it works as intended.
  • Organize information in a usable format.
  • Analyze data from tests to determine change in speed or direction.
Students understand that:
  • Simple tests can be designed to gather evidence to support or refute ideas about the effects on the motion of the object caused by changes in the strength or direction of the pushes and pulls.
AMSTI Resources:
AMSTI Module:
Push and Pull
*Balls and Ramps, Insights
*Sidewalk Safety, ETA/hand2mind

Alabama Alternate Achievement Standards
AAS Standard:
SCI.AAS.K.2- Observe the movement of objects in a variety of real-world environments.

Tags: axle, design solution, direction, force, fulcrum, inclined plane, lever, pulley, ramp, simple machine, speed, wheel
License Type: Custom Permission Type
See Terms:
For full descriptions of license types and a guide to usage, visit :

The test may be completed as a whole group or independently on student devices.

  This resource provided by:  
Author: Hannah Bradley