ALEX Learning Activity

Unplugged Coding: Teaching Directional Vocabulary

A Learning Activity is a strategy a teacher chooses to actively engage students in learning a concept or skill using a digital tool/resource.

This learning activity provided by:
 Author: Cristin Dillard System: Enterprise City School: Enterprise City Board Of Education
General Activity Information
 Activity ID: 1992 Title: Unplugged Coding: Teaching Directional Vocabulary Digital Tool/Resource: Web Address – URL: Not Applicable Overview: The purpose of this lesson is to introduce students to the concept of coding through unplugged activities that require students to (1) give directions, (2) listen and follow directions, and (3) understand and apply knowledge of directional vocabulary such as right, left, up, down, in, out, above, and below. Through the unplugged coding activity, students will create an algorithm, or sequence steps, to complete a maze to gain the skills of completing a task by breaking down a task into smaller steps.The connection with computer coding with the activity is to introduce students to the concept that computers follow directions just as we do. We can use code to communicate with a computer in order to give it directions to complete a task. Through a discussion on how a computer understands the code, students can relate the way a computer understands code to how they understood the directions given to them during the activity to complete the maze.This activity was created as a result of the DLCS Resource Development Summit.
Associated Standards and Objectives
Content Standard(s):
 Social Studies SS2010 (2010) Grade: K Living and Working Together in Family and Community 10 ) Apply vocabulary related to giving and following directions. Example: locating objects and places to the right or left, up or down, in or out, above or below Alabama Alternate Achievement Standards AAS Standard: SS.AAS.K.10- Demonstrate an understanding of directional words and phrases and locate objects and places when given directions. Digital Literacy and Computer Science DLIT (2018) Grade: K 1) List the sequence of events required to solve problems. Examples: Tying shoes, making a sandwich, brushing teeth.
Learning Objectives:

1. Apply vocabulary related to giving and following directions.

2. Develop a sequence of steps related to a task and verbally communicating the steps so that others can follow.

Strategies, Preparations and Variations