Learning Activity

  

How would you feel?

A Learning Activity is a strategy a teacher chooses to actively engage students in learning a concept or skill using a digital tool/resource.
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This Learning Activity provided by:
Author: Sonja Brown
System:Anniston City
School:Anniston City Board Of Education
Title:
How would you feel?
Digital Tool/Resource:
Cyberbullying
Web Address – URL:
Digital Tool Description:

This video has teenagers explaining what cyberbullying means.  It also tries to explain why people cyberbully and it has students telling about times when they had been cyberbullyed.

Content Standard(s):
TC2 (9-12) Computer Applications
9. Practice ethical and legal use of technology systems and digital content.
  • Explaining consequences of illegal and unethical use of technology systems and digital content
  • Examples: cyberbullying, plagiarism
  • Interpreting copyright laws and policies with regard to ownership and use of digital content
  • Citing sources of digital content using a style manual
  • Examples: Modern Language Association (MLA), American Psychological Association (APA)
    Learning Objectives:
    Students will:

    • Gain an understanding of cyberbullying
    • Gain an understanding of the different ways people are cyberbullyed
    Learning Activity Strategy 1
    Phase:
    Opening, Closing
    Activity:

    Introduced the video entitled Cyberbullying, using a projector or other group projection tool.

    • Ask the students if they know what cyberbullying means
    • Display the video using a group projection device such as a projector.
    • Upon completion of the video presentation, ask students if they have ever been cyberbullyed.
    • Play a game with them to gain understanding of cyberbullying.
    Bloom’s Digital Taxonomy:
    Understand
    Assessment Strategies:

    Upon completion of the video the students will participate in a game to determine the level of understanding. Please follow this link for the game http://deal.org/wp-content/uploads/2009/11/Cyberbullying_Interactive_Game.swf

     


    Advanced Preparation:

    Access/ download the video prior to the activity.  Ensure all technical specs of the equipment (projection device and computer) are up to date. 

    Variation Tips (optional):

    If the students seems to understand cyberbullying then you can have the pledge not to commit cyberbullying.  Please follow the link to the pledge

    http://www.netsmartz.org/Resources/Pledges

    Notes or Recommendations (optional):