ALEX Learning Activity

  

Social Media Responsibility

A Learning Activity is a strategy a teacher chooses to actively engage students in learning a concept or skill using a digital tool/resource.

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  This learning activity provided by:  
Author: Jennifer Whitt
System:Madison County
School:Sparkman Middle School
  General Activity Information  
Activity ID: 922
Title:
Social Media Responsibility
Digital Tool/Resource:
#Virtue: A Special Report on Social Media Responsibility
Web Address – URL:
Overview:

  • This Taking Action Special Report done by a local news station focuses on the importance of teaching students social media responsibility.
  • This informative video includes accounts from local students and candid stories from teens about how social media affects their lives. 
  • This video will be used to introduce students to the potential pitfalls of the unsafe uses of social media.
  Associated Standards and Objectives  
Content Standard(s):
Technology Education
TC2 (2009)
Grade: 6-8
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

Technology Education
TC2 (2009)
Grade: 6-8
8 ) Identify safe uses of social networking and electronic communication.

•  Recognizing dangers of online predators
•  Protecting personal information online
Technology Education
TC2 (2009)
Grade: 6-8
9 ) Practice responsible and legal use of technology systems and digital content.

Examples: avoiding plagiarism; complying with acceptable-use policies, copyright laws, and fair use standards; recognizing secure Web sites

•  Identifying examples of computer crime and related penalties
Examples: computer crime—phishing, spoofing, virus and worm dissemination, cyberbullying

-  penalties—fines, incarceration

•  Citing sources of digital content
Technology Education
TC2 (2009)
Grade: 6-8
12 ) Use digital tools to communicate and collaborate at all levels from interpersonal to global.

Examples: instant messages, e-mail, blogs, wikis, collaborative authoring tools, online learning communities

•  Demonstrating digital file transfer
Examples: attaching, uploading, downloading

Technology Education
TC2 (2009)
Grade: 9-12
Computer Applications
8 ) Practice safe uses of social networking and electronic communication.

•  Recognizing dangers of online predators
•  Protecting personal information online
Example: recognizing risk of identity theft

Technology Education
TC2 (2009)
Grade: 9-12
Computer Applications
9 ) Practice ethical and legal use of technology systems and digital content.

•  Explaining consequences of illegal and unethical use of technology systems and digital content
Examples: cyberbullying, plagiarism

•  Interpreting copyright laws and policies with regard to ownership and use of digital content
•  Citing sources of digital content using a style manual
Examples: Modern Language Association (MLA), American Psychological Association (APA)

Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Insight Unpacked Content
Evidence Of Student Attainment:
Students will:
  • produce a multimedia artifact.
  • review artifacts created by others.
  • revise an artifact based on peer or teacher feedback.
Knowledge:
Students know:
  • feedback is important in a design process.
Skills:
Students are able to:
  • create a multimedia artifact.
  • critique the work of others.
  • revise their work based on feedback received.
Understanding:
Students understand that:
  • much like the writing process, design of a multimedia artifact nets the best results when creators have the opportunity to be given feedback and revise as needed.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
12) Define digital permanence.

Insight Unpacked Content
Evidence Of Student Attainment:
Students will:
  • define digital permanence.
Teacher Vocabulary:
  • digital permanence
Knowledge:
Students know:
  • that once something is posted online, it can be difficult to remove it.
Skills:
Students are able to:
  • identify appropriate and inappropriate posts.
Understanding:
Students understand that:
  • online posts can alter your reputation and limit your opportunities.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Insight Unpacked Content
Evidence Of Student Attainment:
Students will:
  • produce a multimedia artifact.
  • review artifacts created by others.
  • revise an artifact based on peer or teacher feedback.
Knowledge:
Students know:
  • feedback is important in a design process.
Skills:
Students are able to:
  • create a multimedia artifact.
  • critique the work of others.
  • revise their work based on feedback received.
Understanding:
Students understand that:
  • much like the writing process, design of a multimedia artifact nets the best results when creators have the opportunity to be given feedback and revise as needed.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
11) Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

Insight Unpacked Content
Evidence Of Student Attainment:
Students will:
  • demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content.
  • identify the consequences of failing to act responsibly.
Knowledge:
Students know:
  • safe, legal, and ethical habits to use when creating and sharing digital content and that failing to do so can have negative consequences.
Skills:
Students are able to:
  • use safe, legal, and ethical habits when creating and sharing digital content.
  • identify consequences of failing to use safe, legal, and ethical habits when creating and sharing digital content.
Understanding:
Students understand that:
  • consequences exist for failing to use positive, safe, legal, and ethical habits when creating and sharing digital content.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
12) Discuss the impact of data permanence on digital identity including best practices to protect personal digital footprint.

Insight Unpacked Content
Evidence Of Student Attainment:
Students will:
  • discuss the impacts of data permanence on digital identity.
  • identify best practices to protect personal digital footprint.
Teacher Vocabulary:
  • data permanence
  • digital footprint
Knowledge:
Students know:
  • that data posted to the internet can be difficult to remove and can impact how others view you.
Skills:
Students are able to:
  • identify ways to protect their personal digital footprint.
Understanding:
Students understand that:
  • data posted online can be difficult to remove and can impact a personal digital footprint.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Insight Unpacked Content
Evidence Of Student Attainment:
Students will:
  • produce a multimedia artifact.
  • review artifacts created by others.
  • revise an artifact based on peer or teacher feedback.
Knowledge:
Students know:
  • feedback is important in a design process.
Skills:
Students are able to:
  • create a multimedia artifact.
  • critique the work of others.
  • revise their work based on feedback received.
Understanding:
Students understand that:
  • much like the writing process, design of a multimedia artifact nets the best results when creators have the opportunity to be given feedback and revise as needed.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
11) Advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.

Example: Students create a brochure that highlights the consequences of illegally downloading media.

Insight Unpacked Content
Evidence Of Student Attainment:
Students will:
  • advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.
Knowledge:
Students know:
  • that works may be protected by rights which prevent use or reuse of content.
Skills:
Students are able to:
  • identify rules of use or reuse of digital content.
Understanding:
Students understand that:
  • creators of digital content may maintain rights to their creation(s) which may prohibit use of that content.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
12) Cite evidence of the positive and negative effects of data permanence on personal and professional digital identity.

Insight Unpacked Content
Evidence Of Student Attainment:
Students will:
  • locate and share authentic accounts of positive and negative consequences of data permanence.
Teacher Vocabulary:
  • data permanence
  • digital identity
Knowledge:
Students know:
  • that people are often judged on behavior, both offline and online.
Skills:
Students are able to:
  • identify postings that may be unbecoming to self or others.
Understanding:
Students understand that:
  • consequences exist for every choice one makes
  • good and bad.
  • some choices can have lasting impacts.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 9-12
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Insight Unpacked Content
Evidence Of Student Attainment:
Students will:
  • produce a multimedia artifact.
  • review artifacts created by others.
  • revise an artifact based on peer or teacher feedback.
Knowledge:
Students know:
  • feedback is important in a design process.
Skills:
Students are able to:
  • create a multimedia artifact.
  • critique the work of others.
  • revise their work based on feedback received.
Understanding:
Students understand that:
  • much like the writing process, design of a multimedia artifact nets the best results when creators have the opportunity to be given feedback and revise as needed.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 9-12
11) Model and demonstrate behaviors that are safe, legal, and ethical while living, learning, and working in an interconnected digital world.

a. Recognize user tracking methods and hazards.

Examples: Cookies, WiFi packet sniffing.

b. Understand how to apply techniques to mitigate effects of user tracking methods.

c. Understand the ramifications of end-user license agreements and terms of service associated with granting rights to personal data and media to other entities.

d. Explain the relationship between online privacy and personal security.

Examples: Convenience and accessibility, data mining, digital marketing, online wallets, theft of personal information.

e. Identify physical, legal, and ethical consequences of inappropriate digital behaviors.

Examples: Cyberbullying/harassment, inappropriate sexual communications.

f. Explain strategies to lessen the impact of negative digital behaviors and assess when to apply them.

Insight Unpacked Content
Evidence Of Student Attainment:
Students will:
  • model behaviors that are safe, legal, and ethical while living, learning, and working in an interconnected digital world.
a.
  • be able to identify user tracking methods and hazards.
b.
  • present strategies to mitigate effects of user tracking methods.
c.
  • explain how end-user license agreements and terms of service agreements serve to protect corporations not individuals.
  • explain the ramifications that may exist when one enters into a end-user licensing agreement or terms of use agreement.
  • explain how personal data may be shared by permissions agreed to in terms of service or end-user license agreements.
d.
  • explain online privacy.
  • explain personal security.
  • explain the relationship between online privacy and personal security.
e.
  • identify physical consequences of inappropriate digital behaviors.
  • identify legal consequences of inappropriate digital behaviors.
  • identify ethical consequences of inappropriate digital behaviors.
f.
  • identify impacts of negative digital behaviors.
  • explain strategies to lessen the impact of negative digital behaviors.
  • assess when to apply various strategies to lessen the impact of negative digital behaviors.
Teacher Vocabulary:
  • ethics
  • digital world
a.
    cookies
  • virus
  • malware
  • packet sniffing
  • spyware
  • phishing
b.
  • browser history
c.
  • personal data
d.
    data mining
  • digital marketing
  • online wallets
  • personal information
  • data accessibility
  • passwords.
e.
  • cyberbullying
  • harassment
  • sexual communication
f.
  • online safety
Knowledge:
Students know:
  • safe, legal, and ethical behaviors for online behavior.
a.
  • tracking methods are often used to improve digital tools and advertising.
  • hazards exist when unknown entities have access to a user's digital habits.
b.
  • methods to counteract the use of tracking.
c.
  • that often, end-user licensing agreements (EULA) are often written to protect the entity that created the digital tool, rather than the user of the digital tool.
  • that EULAs and terms of service agreements can grant access to the user's personal data.
  • that personal data can include images, posts, personal information (phone number, address, birth date, access to friends), and browsing data.
d.
  • often there exists an inverse relationship between online privacy/personal security and convenience.
e.
  • that inappropriate digital behavior can have physical, legal, and ethical consequences.
f.
  • that negative digital behaviors can have lasting consequences.
  • that some behaviors are illegal.
  • strategies to lessen the impact of negative digital behaviors and assess when to apply them.
Skills:
Students are able to:
  • interact digitally while exercising safe, legal, and ethical behaviors.
a.
  • identify tracking methods used to gather data.
  • identify hazards that exist when tracking methods are used.
b.
  • list techniques to avoid tracking.
  • apply techniques to avoid tracking.
c.
  • interpret the terms of EULAs and terms of service agreements.
  • make an educated decision to agree to EULAs and terms of service agreements.
d.
  • weigh the risks of using a digital tool to one's personal security.
  • identify potential risks to using various digital tools.
  • evaluate a digital tool's security.
e.
  • identify inappropriate digital behaviors.
  • identify consequences of inappropriate digital behaviors.
f.
  • identify negative digital behaviors.
  • share strategies to to lessen the impact of negative digital behaviors.
Understanding:
Students understand that:
  • because the Internet can be such a persisting environment, it is vital to interact with safe, legal, and ethical behaviors.
a.
  • entities use tracking methods to make products more appealing to their users.
  • hazards exists when tracking data can be tied to individual users.
b.
  • privacy can be violated when tracking is used.
  • techniques exist to mitigate the effects of tracking methods.
c.
  • nothing is free—you often give up data to use digital resources for no charge.
  • it is important to educate yourself on EULAs and terms of service agreements.
d.
  • free digital tools can compromise one's privacy and security.
  • it is important to be aware of what one is trading for use of a service.
e.
  • inappropriate digital behavior can have physical, legal, and ethical consequences.
  • consequences of inappropriate digital behaviors can have life-altering consequences.
f.
  • digital identity is tied to online digital behavior.
  • negative digital behaviors can have lasting consequences.
  • some digital activity is illegal.
Learning Objectives:

The learner will:

  • Become familiar with responsibilities associated with social media.
  • Use social media safely and responsibly.
  • Create a technology product that will spread information about social media responsibility. 
  Strategies, Preparations and Variations  
Phase:
Before/Engage
Activity:

Students will view the video #Virtues and discuss social media responsibility.

Challenge students to create a product to be shared with the community that will educate others social media responsibility.

Introduce the Haiku Deck web app and show students how to use the app to create a presentation.

Students will work in groups to gather and evaluate the latest information regarding social media responsibility. 

Allow groups to select 5-10 social media responsibility tips, about which they wish to educate others. 

The groups will use the tips to create a presentation using the Haiku Deck web app.

Sample Presentation: http://www.haikudeck.com/p/JrYnxy5vnu/social-media-responsibility

Extension activity: Have students download presentations into PowerPoint and add music and/or voice-overs to help capture the attention of the audience. Share the presentations on your school news broadcast or at a school assembly. 

Assessment Strategies:

Students will share the product with the class for peer review, and evaluate the feedback provided to make improvements and/or changes.

Students will produce a final copy of the product and share the link with the teacher for electronic distribution to the community.


Advanced Preparation:

Students will need computers with access to the Internet.

Variation Tips (optional):

Students can use iPads with the Haiku Deck app instead of using computers with the web app.

Notes or Recommendations (optional):
 
  Keywords and Search Tags  
Keywords and Search Tags: