ALEX Learning Activity

  

Story Creator

A Learning Activity is a strategy a teacher chooses to actively engage students in learning a concept or skill using a digital tool/resource.

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  This learning activity provided by:  
Author: Faith Mansell
System:
School:
  General Activity Information  
Activity ID: 925
Title:
Story Creator
Digital Tool/Resource:
Story Jumper
Web Address – URL:
Overview:

  Story Jumper is an online publishing website that allows kids to create their own story books. You have the tools needed to create a title page, dedication page, choose a theme for your book, upload pictures, or simply use the clip art gallery provided. This tool can be used in the classroom as an english language arts activity. By having students create their own books, teachers can express the importance of correct grammar and proper sentences. This tool can be used for any grade level. In kindergarten the students could have a more picture-book based story with few words and in sixth grade students could write a book about a famous historical leader from the Civil War. 

  Associated Standards and Objectives  
Content Standard(s):
English Language Arts
ELA2015 (2015)
Grade: K
25 ) Use a combination of drawing, dictating, and writing to compose informative or explanatory texts in which they name what they are writing about and supply some information about the topic. [W.K.2]

Digital Literacy and Computer Science
DLIT (2018)
Grade: K
R5) Locate and curate information from digital sources to answer research questions.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will find answers to a question or learn about a topic using a device.
Teacher Vocabulary:
  • video
  • text
  • image
  • webpage
  • ebook
Knowledge:
Students know:
  • computers give access to information.
  • devices can record pictures, videos, and text.
Skills:
Students are able to:
  • find information about a specific topic or to answer a specific question using a digital resource such as a webpage, ebook, and/or video when given support and guidance from an adult.
Understanding:
Students understand that:
  • answers to questions can be found in digital resources such as a webpage, ebook, and/or video.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will will show ideas by using different applications on a device.
  • will change and fix those ideas on the device.
Teacher Vocabulary:
  • text
  • image
Knowledge:
Students know:
  • how to type or use speech to text to type basic letters and words.
  • how to delete letters and words.
  • how to resize an image.
  • how to move an image around.
Skills:
Students are able to:
  • type and edit text.
  • resize and move images.
Understanding:
Students understand that:
  • an artifact created digitally can be reviewed and revised easily and in the same platform.
  • text and images can be used together to convey an idea or information.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will use a mouse and keyboard to enter information.
Teacher Vocabulary:
  • mouse
  • keyboard
  • screen
Knowledge:
Students know:
  • input devices are used to manipulate computing devices or enter information.
Skills:
Students are able to:
  • use a mouse, keyboard, or other input device to navigate on computing devices and enter information.
Understanding:
Students understand that:
  • they may need to use other pieces of equipment to navigate, select programs, or enter information into a computing device.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
7) Locate letters and numbers on the keyboard.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will show where named letters and numbers are on a keyboard.
Teacher Vocabulary:
  • keyboard
  • letters
  • numbers
Knowledge:
Students know:
  • where letters and numbers are located on a keyboard.
Skills:
Students are able to:
  • point to letters and numbers on a keyboard when prompted.
  • can type simple words using a keyboard.
Understanding:
Students understand that:
  • the letters and numbers on a keyboard are the same on every standard English keyboard.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
8) Present information from a variety of digital resources.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will show and/or tell what I have learned from digital resources.
Teacher Vocabulary:
  • digital
  • ebook
  • website
  • audio
  • onine
Knowledge:
Students know:
  • information can be found in ebooks, websites, videos, audio files, and online articles.
  • how to share information they learned from digital resources.
Skills:
Students are able to:
  • talk about a specific topic in which they gathered information from many different resources such as a digital book, website, video, and/or ebook.
Understanding:
Students understand that:
  • there are many different places to learn about ideas and topics such as the internet, books, videos, etc.
Learning Objectives:

The student will be able to draw, dictate, and write informative text while supplying information about the topic provided. 

The student will be able to create a story book using a digital tool: storyjumper

  Strategies, Preparations and Variations  
Phase:
During/Explore/Explain
Activity:

The teacher needs to take one-two days teaching students how to use the digital tool and allow students time to play with the tool before beginning the assignment. The student(s) will create a story book based upon their favorite food, whether it be pizza, pasta, or a hamburger.They will create a title page, dedication page, and provide informational pictures matched with the ideas in the text. Supply suggestions to them such as, "What is your favorite food and why?" "Where would someone eat this food" "Who is eating this food" "Are they alone or are they eating with their family?" "Is it lunch time or dinner time?" Just by having them include these things in their books, they are applying their own knowledge and logic about the food chosen. Also, you can express the importance of correct grammar. This is a great opportunity to talk about capitalization at the beginning of a sentence or even punctuation at the end of a sentence. During this process of creating a story book, the students are using a digital tool. This tool gives students an opportunity to become familiar with the digital software and explore and create whatever they desire. 

Assessment Strategies:

Teacher will walk around the computer lab and observe the class as they create their story books, asking them questions along the way. When projects are complete, allow students opportunities to share their story!

A sample rubric can be found here.

 


Advanced Preparation:

This learning asset would work best in a computer lab where all students have access to their own computers. Internet must be running correctly in order to access Story Jumper. Teacher must first create an account (FREE). This activity will work best if each student creates their own book. Working in pairs may cause frustration in the groups due to disagreements on the Story Jumper tools. 

Variation Tips (optional):
 
Notes or Recommendations (optional):
 
  Keywords and Search Tags  
Keywords and Search Tags: