Phase: | During/Explore/Explain |
Activity: | The teacher needs to take one-two days teaching students how to use the digital tool and allow students time to play with the tool before beginning the assignment. The student(s) will create a story book based upon their favorite food, whether it be pizza, pasta, or a hamburger.They will create a title page, dedication page, and provide informational pictures matched with the ideas in the text. Supply suggestions to them such as, "What is your favorite food and why?" "Where would someone eat this food" "Who is eating this food" "Are they alone or are they eating with their family?" "Is it lunch time or dinner time?" Just by having them include these things in their books, they are applying their own knowledge and logic about the food chosen. Also, you can express the importance of correct grammar. This is a great opportunity to talk about capitalization at the beginning of a sentence or even punctuation at the end of a sentence. During this process of creating a story book, the students are using a digital tool. This tool gives students an opportunity to become familiar with the digital software and explore and create whatever they desire. |
Assessment Strategies: | Teacher will walk around the computer lab and observe the class as they create their story books, asking them questions along the way. When projects are complete, allow students opportunities to share their story! A sample rubric can be found here.
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Advanced Preparation: | This learning asset would work best in a computer lab where all students have access to their own computers. Internet must be running correctly in order to access Story Jumper. Teacher must first create an account (FREE). This activity will work best if each student creates their own book. Working in pairs may cause frustration in the groups due to disagreements on the Story Jumper tools. |
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