ALEX Learning Activity Resources

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ALEX Learning Activities  
   View Standards     Standard(s): [TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

[TC2] (6-8) 12 :
12 ) Use digital tools to communicate and collaborate at all levels from interpersonal to global.

Examples: instant messages, e-mail, blogs, wikis, collaborative authoring tools, online learning communities

•  Demonstrating digital file transfer
Examples: attaching, uploading, downloading

[TC2] (6-8) 5 :
5 ) Use basic features of word processing, spreadsheets, databases, and presentation software.

Examples: word processing—reports, letters, brochures

-  spreadsheets—discovering patterns, tracking spending, creating budgets

-  databases—contact list of addresses and telephone numbers

-  presentation software—slideshow

[TC2] (0-2) 8 :
8 ) Use digital environments to exchange ideas with individuals or groups.

Examples: other states, other countries

•  Producing digital works collaboratively
Examples: developing shared writing projects, creating language experience stories

[TC2] (3-5) 2 :
2 ) Use various technology applications, including word processing and multimedia software.

•  Using navigational features commonly found in technology applications
•  Identifying digital file types
[TC2] (3-5) 10 :
10 ) Use digital environments to collaborate and communicate.

Examples: publishing online journals, sharing presentations, contributing to online discussions, communicating with experts

•  Producing digital works collaboratively
Examples: developing shared writing projects and group multimedia projects

Subject: Technology Education (K - 8)
Title: How to Use Google Classroom
Description:

This informational website and video clip will provide teachers with instructions to set up a virtual Google Classroom and demonstrate how students will join the virtual classroom. Additionally, this digital tool will show how the teacher can create assignments and provide feedback through this online platform.




   View Standards     Standard(s): [TC2] (0-2) 10 :
10 ) Design original works using digital tools.

Examples: tools—digital drawing tools, music software, word processing software, digital cameras

[TC2] (3-5) 1 :
1 ) Use input and output devices of technology systems.

Examples: input—recording devices, keyboards, touchscreens

-  output—printers

•  Demonstrating ergonomics relative to technology systems
•  Demonstrating correct keyboarding techniques
•  Demonstrating safe removal of storage media
[TC2] (3-5) 2 :
2 ) Use various technology applications, including word processing and multimedia software.

•  Using navigational features commonly found in technology applications
•  Identifying digital file types
[TC2] (3-5) 12 :
12 ) Create a product using digital tools.

Examples: products—digital story, podcast, digital artwork

[TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

[TC2] (6-8) 5 :
5 ) Use basic features of word processing, spreadsheets, databases, and presentation software.

Examples: word processing—reports, letters, brochures

-  spreadsheets—discovering patterns, tracking spending, creating budgets

-  databases—contact list of addresses and telephone numbers

-  presentation software—slideshow

[TC2] CA2 (9-12) 3 :
3 ) Demonstrate advanced technology skills, including compressing, converting, importing, exporting, and backing up files.

•  Transferring data among applications
•  Demonstrating digital file transfer
Examples: attaching, uploading, downloading

[TC2] CA2 (9-12) 6 :
6 ) Utilize advanced features of multimedia software, including image, video, and audio editing.

[DLIT] (0) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (1) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (2) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (3) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (4) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Subject: Technology Education (K - 12), Digital Literacy and Computer Science (K - 4)
Title: Making Inanimate Objects Talk
Description:

Using any image from your device camera roll, draw a mouth and record informational text to produce a fun, informative, short video. The app is appropriate for ages 5-95. No account is required and work can be exported to the device camera roll. Once the app is installed on the device, no internet connection is required. 




   View Standards     Standard(s): [ELA2015] (12) 38 :
38 ) Determine or clarify the meaning of unknown and multiple-meaning words and phrases based on Grade 12 reading and content, choosing flexibly from a range of strategies. [L.11-12.4]

a. Use context (e.g., the overall meaning of a sentence, paragraph, or text; a word's position or function in a sentence) as a clue to the meaning of a word or phrase. [L.11-12.4a]

b. Identify and correctly use patterns of word changes that indicate different meanings or parts of speech (e.g., conceive, conception, conceivable). [L.11-12.4b]

c. Consult general and specialized reference materials (e.g., dictionaries, glossaries, thesauruses), both print and digital, to find the pronunciation of a word or determine or clarify its precise meaning, its part of speech, its etymology, or its standard usage. [L.11-12.4c]

d. Verify the preliminary determination of the meaning of a word or phrase (e.g., by checking the inferred meaning in context or in a dictionary). [L.11-12.4d]

[TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

[DLIT] (8) 22 :
16) Present content designed for specific audiences through an appropriate medium.

Example: Create and share a help video for a senior's center that provides tips for online safety.

[DLIT] (8) 35 :
29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

Examples: Create a public service announcement or design a computer program, game, or application.

Subject: English Language Arts (12), Technology Education (6 - 8), Digital Literacy and Computer Science (8)
Title: Shakespeare's Insults
Description:

The Shakespeare Pro app gives the user access to the text of Shakespeare's complete works, a concordance, a glossary, portraits, quotes, and links to other Shakespeare websites and current news regarding Shakespearean events.




   View Standards     Standard(s): [TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

[TC2] (6-8) 11 :
11 ) Use digital tools and strategies to locate, collect, organize, evaluate, and synthesize information.

Examples: locating—Boolean searches, graphic organizers, spreadsheets, databases

-  collecting—probeware, graphing calculators

-  organizing—graphic organizers, spreadsheets

-  evaluating—reviewing publication dates, determining credibility

-  synthesizing—word processing software, concept-mapping software

[TC2] (6-8) 12 :
12 ) Use digital tools to communicate and collaborate at all levels from interpersonal to global.

Examples: instant messages, e-mail, blogs, wikis, collaborative authoring tools, online learning communities

•  Demonstrating digital file transfer
Examples: attaching, uploading, downloading

[TC2] (6-8) 14 :
14 ) Use digital tools to generate new ideas, products, or processes.

Examples: ideas—predictions, trends

-  products—animation, video

-  processes—models, simulations

Subject: Technology Education (6 - 8)
Title: Who's Who in Ancient Rome
Description:

Animoto helps you create exciting videos from photos and video clips. 




   View Standards     Standard(s): [TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

Subject: Technology Education (6 - 8)
Title: Publishing Fun!
Description:

Aurasma is an app that allows students to publish previously created videos in augmented reality. 




   View Standards     Standard(s): [TC2] CA2 (9-12) 12 :
12 ) Use digital tools to publish curriculum-related content.

Examples: Web page authoring software, coding software, wikis, blogs, podcasts

[TC2] (3-5) 12 :
12 ) Create a product using digital tools.

Examples: products—digital story, podcast, digital artwork

[TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

[DLIT] (5) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (4) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (3) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (4) 18 :
12) Use basic features of digital tools to communicate key ideas and details in a way that informs and/or persuades.

[DLIT] (3) 19 :
13) Communicate key ideas and details collaboratively in a way that informs, persuades, and/or entertains, using digital tools.

Example: Create a digital presentation to persuade school administrators to allow additional time for lunch.

[DLIT] (6) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (5) 22 :
16) Use advanced features of digital tools and media-rich resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.

[DLIT] (6) 22 :
16) Communicate and/or publish collaboratively to inform others from a variety of backgrounds and cultures about issues and problems.

[DLIT] (7) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (7) 22 :
16) Construct content designed for specific audiences through an appropriate medium.

Examples: Design a multi-media children's e-book with an appropriate readability level.

[DLIT] (7) 23 :
17) Publish content to be available for external feedback.

[DLIT] (8) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (8) 23 :
17) Communicate and publish individually or collaboratively to persuade peers, experts, or community about issues and problems.

[DLIT] (9-12) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (9-12) 31 :
25) Utilize a variety of digital tools to create digital artifacts across content areas.

Subject: Technology Education (3 - 12), Digital Literacy and Computer Science (3 - 12)
Title: Using Smore to Create Digital 'How-To' Guides
Description:

Smore is a digital flyer creator.  Once a digital flyer is created with Smore, the user can share the flyer with social media sites, email a link or embed the flyer into a webpage.




   View Standards     Standard(s): [SC2015] LSC7 (7) 12 :
12 ) Construct and use models (e.g., monohybrid crosses using Punnett squares, diagrams, simulations) to explain that genetic variations between parent and offspring (e.g., different alleles, mutations) occur as a result of genetic differences in randomly inherited genes located on chromosomes and that additional variations may arise from alteration of genetic information.

[TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

[DLIT] (8) 22 :
16) Present content designed for specific audiences through an appropriate medium.

Example: Create and share a help video for a senior's center that provides tips for online safety.

Subject: Science (7), Technology Education (6 - 8), Digital Literacy and Computer Science (8)
Title: It's all in your Genes
Description:

A teacher-made rap video about genetics for a seventh grader class.  The music is sung to the tune of "Forever" by Drake (featuring Kanye West, Lil Wayne, and Eminem) and includes lyrics on a black screen. Some of the lyrics include, "Listen up and listen 'bout your genes.  Maybe you know how to draw, or you sing a song better than Tim McGraw, or you grow to be seven feet tall, whatever it's all about your genes....." A video to review material. (3:30)




   View Standards     Standard(s): [TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

[TC2] (6-8) 13 :
13 ) Use digital tools to formulate solutions to authentic problems.

Examples: electronic graphing tools, probes, spreadsheets

[TC2] (6-8) 14 :
14 ) Use digital tools to generate new ideas, products, or processes.

Examples: ideas—predictions, trends

-  products—animation, video

-  processes—models, simulations

[TC2] (6-8) 12 :
12 ) Use digital tools to communicate and collaborate at all levels from interpersonal to global.

Examples: instant messages, e-mail, blogs, wikis, collaborative authoring tools, online learning communities

•  Demonstrating digital file transfer
Examples: attaching, uploading, downloading

[TC2] (6-8) 11 :
11 ) Use digital tools and strategies to locate, collect, organize, evaluate, and synthesize information.

Examples: locating—Boolean searches, graphic organizers, spreadsheets, databases

-  collecting—probeware, graphing calculators

-  organizing—graphic organizers, spreadsheets

-  evaluating—reviewing publication dates, determining credibility

-  synthesizing—word processing software, concept-mapping software

[TC2] (6-8) 8 :
8 ) Identify safe uses of social networking and electronic communication.

•  Recognizing dangers of online predators
•  Protecting personal information online
[TC2] (6-8) 7 :
7 ) Demonstrate correct keyboarding techniques.

[TC2] (6-8) 5 :
5 ) Use basic features of word processing, spreadsheets, databases, and presentation software.

Examples: word processing—reports, letters, brochures

-  spreadsheets—discovering patterns, tracking spending, creating budgets

-  databases—contact list of addresses and telephone numbers

-  presentation software—slideshow

Subject: Technology Education (6 - 8)
Title: Tailor Your Teaching with Today's Meet
Description:

This is a live stream chat, where students can ask questions and leave comments. Teachers can use the comments and questions to tailor their teaching on the spot to meet student needs. Students can also respond to one another, creating a live learning community. A temporary room can be set up that will automatically delete in a set time frame. 




   View Standards     Standard(s): [TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

[TC2] (6-8) 8 :
8 ) Identify safe uses of social networking and electronic communication.

•  Recognizing dangers of online predators
•  Protecting personal information online
[TC2] (6-8) 9 :
9 ) Practice responsible and legal use of technology systems and digital content.

Examples: avoiding plagiarism; complying with acceptable-use policies, copyright laws, and fair use standards; recognizing secure Web sites

•  Identifying examples of computer crime and related penalties
Examples: computer crime—phishing, spoofing, virus and worm dissemination, cyberbullying

-  penalties—fines, incarceration

•  Citing sources of digital content
[TC2] (6-8) 12 :
12 ) Use digital tools to communicate and collaborate at all levels from interpersonal to global.

Examples: instant messages, e-mail, blogs, wikis, collaborative authoring tools, online learning communities

•  Demonstrating digital file transfer
Examples: attaching, uploading, downloading

[TC2] CA2 (9-12) 8 :
8 ) Practice safe uses of social networking and electronic communication.

•  Recognizing dangers of online predators
•  Protecting personal information online
Example: recognizing risk of identity theft

[TC2] CA2 (9-12) 9 :
9 ) Practice ethical and legal use of technology systems and digital content.

•  Explaining consequences of illegal and unethical use of technology systems and digital content
Examples: cyberbullying, plagiarism

•  Interpreting copyright laws and policies with regard to ownership and use of digital content
•  Citing sources of digital content using a style manual
Examples: Modern Language Association (MLA), American Psychological Association (APA)

[DLIT] (6) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (6) 18 :
12) Define digital permanence.

[DLIT] (7) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (7) 17 :
11) Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

[DLIT] (7) 18 :
12) Discuss the impact of data permanence on digital identity including best practices to protect personal digital footprint.

[DLIT] (8) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (8) 17 :
11) Advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.

Example: Students create a brochure that highlights the consequences of illegally downloading media.

[DLIT] (8) 18 :
12) Cite evidence of the positive and negative effects of data permanence on personal and professional digital identity.

[DLIT] (9-12) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (9-12) 17 :
11) Model and demonstrate behaviors that are safe, legal, and ethical while living, learning, and working in an interconnected digital world.

a. Recognize user tracking methods and hazards.

Examples: Cookies, WiFi packet sniffing.

b. Understand how to apply techniques to mitigate effects of user tracking methods.

c. Understand the ramifications of end-user license agreements and terms of service associated with granting rights to personal data and media to other entities.

d. Explain the relationship between online privacy and personal security.

Examples: Convenience and accessibility, data mining, digital marketing, online wallets, theft of personal information.

e. Identify physical, legal, and ethical consequences of inappropriate digital behaviors.

Examples: Cyberbullying/harassment, inappropriate sexual communications.

f. Explain strategies to lessen the impact of negative digital behaviors and assess when to apply them.

Subject: Technology Education (6 - 12), Digital Literacy and Computer Science (6 - 12)
Title: Social Media Responsibility
Description:


   View Standards     Standard(s): [TC2] (0-2) 7 :
7 ) Use digital tools to access and retrieve information.

Examples: online libraries, multimedia dictionaries, search engines, directories

•  Evaluating accuracy of digital content
Example: determining fact versus opinion

[TC2] (0-2) 10 :
10 ) Design original works using digital tools.

Examples: tools—digital drawing tools, music software, word processing software, digital cameras

[TC2] (3-5) 10 :
10 ) Use digital environments to collaborate and communicate.

Examples: publishing online journals, sharing presentations, contributing to online discussions, communicating with experts

•  Producing digital works collaboratively
Examples: developing shared writing projects and group multimedia projects

[TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

Subject: Technology Education (K - 8)
Title: Interactive Presentations!
Description:

Nearpod is an interactive presentation that a teacher or student can download and create. "Create, Engage, Assess'. There are many possibilities with this tool. 




   View Standards     Standard(s): [ELA2015] (6) 35 :
35 ) Include multimedia components (e.g., graphics, images, music, sound) and visual displays in presentations to clarify information. [SL.6.5]

[ELA2015] (7) 34 :
34 ) Include multimedia components and visual displays in presentations to clarify claims and findings and emphasize salient points. [SL.7.5]

[MA2015] (6) 28 :
28 ) Display numerical data in plots on a number line, including dot plots, histograms, and box plots. [6-SP4]

[MA2015] (6) 29 :
29 ) Summarize numerical data sets in relation to their context, such as by: [6-SP5]

a. Reporting the number of observations. [6-SP5a]

b. Describing the nature of the attribute under investigation, including how it was measured and its units of measurement. [6-SP5b]

c. Giving quantitative measures of center (median and/or mean) and variability (interquartile range and/or mean absolute deviation) as well as describing any overall pattern and any striking deviations from the overall pattern with reference to the context in which the data were gathered. [6-SP5c]

d. Relating the choice of measures of center and variability to the shape of the data distribution and the context in which the data were gathered. [6-SP5d]

[MA2015] (7) 17 :
17 ) Understand that statistics can be used to gain information about a population by examining a sample of the population; generalizations about a population from a sample are valid only if the sample is representative of that population. Understand that random sampling tends to produce representative samples and support valid inferences. [7-SP1]

[MA2015] (7) 18 :
18 ) Use data from a random sample to draw inferences about a population with an unknown characteristic of interest. Generate multiple samples (or simulated samples) of the same size to gauge the variation in estimates or predictions. [7-SP2]

Example: Estimate the mean word length in a book by randomly sampling words from the book; predict the winner of a school election based on randomly sampled survey data. Gauge how far off the estimate or prediction might be.

[TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

[TC2] (6-8) 11 :
11 ) Use digital tools and strategies to locate, collect, organize, evaluate, and synthesize information.

Examples: locating—Boolean searches, graphic organizers, spreadsheets, databases

-  collecting—probeware, graphing calculators

-  organizing—graphic organizers, spreadsheets

-  evaluating—reviewing publication dates, determining credibility

-  synthesizing—word processing software, concept-mapping software

[TC2] (6-8) 12 :
12 ) Use digital tools to communicate and collaborate at all levels from interpersonal to global.

Examples: instant messages, e-mail, blogs, wikis, collaborative authoring tools, online learning communities

•  Demonstrating digital file transfer
Examples: attaching, uploading, downloading

[TC2] (6-8) 14 :
14 ) Use digital tools to generate new ideas, products, or processes.

Examples: ideas—predictions, trends

-  products—animation, video

-  processes—models, simulations

[DLIT] (6) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (6) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (6) 29 :
23) Discuss how digital devices may be used to collect, analyze, and present information.

[DLIT] (7) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (7) 22 :
16) Construct content designed for specific audiences through an appropriate medium.

Examples: Design a multi-media children's e-book with an appropriate readability level.

[DLIT] (7) 29 :
23) Demonstrate the use of a variety of digital devices individually and collaboratively to collect, analyze, and present information for content-related problems.

Subject: English Language Arts (6 - 7), Mathematics (6 - 7), Technology Education (6 - 8), Digital Literacy and Computer Science (6 - 7)
Title: Infograms: Show Your Data!
Description:

Infogram allows you to easily take data and create infographics. Use charts as well as pictures to display data into an easy to read and understand and attractive digital poster that can be displayed alone or embedded into a website.




   View Standards     Standard(s): [DLIT] (5) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

[TC2] (6-8) 11 :
11 ) Use digital tools and strategies to locate, collect, organize, evaluate, and synthesize information.

Examples: locating—Boolean searches, graphic organizers, spreadsheets, databases

-  collecting—probeware, graphing calculators

-  organizing—graphic organizers, spreadsheets

-  evaluating—reviewing publication dates, determining credibility

-  synthesizing—word processing software, concept-mapping software

[TC2] (6-8) 12 :
12 ) Use digital tools to communicate and collaborate at all levels from interpersonal to global.

Examples: instant messages, e-mail, blogs, wikis, collaborative authoring tools, online learning communities

•  Demonstrating digital file transfer
Examples: attaching, uploading, downloading

[TC2] (6-8) 14 :
14 ) Use digital tools to generate new ideas, products, or processes.

Examples: ideas—predictions, trends

-  products—animation, video

-  processes—models, simulations

[DLIT] (5) 22 :
16) Use advanced features of digital tools and media-rich resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.

[DLIT] (5) 23 :
17) Publish organized information in different ways to make it more useful or relevant.

Examples: Infographic, student created website.

[DLIT] (6) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (6) 22 :
16) Communicate and/or publish collaboratively to inform others from a variety of backgrounds and cultures about issues and problems.

[DLIT] (7) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Subject: Digital Literacy and Computer Science (5 - 7), Technology Education (6 - 8)
Title: Digital Disasters
Description:

Animoto helps you create extraordinary videos from your photos, video clips, words and music through an iPad or iPhone.




   View Standards     Standard(s): [TC2] (6-8) 2 :
2 ) Publish digital products that communicate curriculum concepts.

Examples: Web pages, videos, podcasts, multimedia presentations

[TC2] (6-8) 5 :
5 ) Use basic features of word processing, spreadsheets, databases, and presentation software.

Examples: word processing—reports, letters, brochures

-  spreadsheets—discovering patterns, tracking spending, creating budgets

-  databases—contact list of addresses and telephone numbers

-  presentation software—slideshow

[ELA2015] (6) 10 :
10 ) By the end of the year, read and comprehend literature, including stories, dramas, and poems, in the Grades 6-8 text complexity band proficiently, with scaffolding as needed at the high end of the range. [RL.6.10]

[ELA2015] (6) 19 :
19 ) Compare and contrast one author's presentation of events with that of another (e.g., a memoir written by and a biography on the same person). [RI.6.9]

[DLIT] (6) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (6) 22 :
16) Communicate and/or publish collaboratively to inform others from a variety of backgrounds and cultures about issues and problems.

Subject: Technology Education (6 - 8), English Language Arts (6), Digital Literacy and Computer Science (6)
Title: Using Voki To Create A Unique Book Trailer
Description:

Voki is an online learning resource that allows the user to create a customizable avatar that will star in a short video clip.  The avatar can be placed in a variety of settings, and students can record the script for the avatar to say.  There is also a text to speech component of the program where students can choose a voice style and then type the script for the avatar to perform.




ALEX Learning Activities: 13

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