This experience was designed to support its title, the acronym C.A.R.E., which stands for Come together, Assess a need, Relate to a need, Empathize!
This interactive, Google Doc will guide students through the problem-solving process as they practice active listening and creativity during the interview (empathy) and design (iteration) stages of Design Thinking to solve a problem being experienced by a peer.
This experience will provide students with the opportunity to practice the use of the 4 C's (communication, collaboration, critical thinking and creativity), which are highly demanded, 21st Century skills in the career world.
The student(s) can use the interactive guide to document information gathered during a personal interview with a peer, analyze that information and generate a problem statement prior to listing ideas and designing a prototype as a potential solution.
The active engagement in this experience will expose the student(s) to the Alabama Course of Study standards that focus on identifying alternative solutions to problems, designing prototypes, collaborative communication, showing compassion and respect for others, and expressing creativity.
This activity is a result of the ALEX Resource Development Summit.
Students will use critical and creative thinking to generate many, varied, and unusual ideas for a media arts product through synthesis, using personal experience and/or the work of others.
This is the second activity in a series of four to meet Media Arts Standard 5.1:
Using Productive Thinking in Media Arts
Identifying and Choosing a Message in Media Arts
Cracking the Secret Code in Media Arts
Storyboarding in Media Arts
This activity was created as a result of the Arts COS Resource Development Summit.