[DLIT] (2) 8 :
2) Create an algorithm for other learners to follow.
Examples: Unplugged coding activities, illustrate sequence of a process such as baking a cake.
[DLIT] (2) 10 :
4) Identify bugs in basic programming.
Examples: Problem-solving, trial and error.
[DLIT] (2) 9 :
3) Construct elements of a simple computer program using basic commands.
Examples: Digital block-based programming, basic robotics.