ALEX Learning Activity Resources

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ALEX Learning Activities  
   View Standards     Standard(s): [MA2019] (4) 10 :
10. Use place value strategies to fluently add and subtract multi-digit whole numbers and connect strategies to the standard algorithm.
Subject: Mathematics (4)
Title: Skee Ball Champion
Description:

This is a fun learning activity that connects math to the real-world of arcade games. In this learning activity, students collaborate to find a strategy to win 450 points and win the grand prize playing Skee Ball. The students will then have the opportunity to practice their strategy on a virtual Skee Ball game.

This alignment is a result of the ALEX Resource Development Summit.




   View Standards     Standard(s): [ELA2015] (5) 29 :
29 ) Recall relevant information from experiences or gather relevant information from print and digital sources; summarize or paraphrase information in notes and finished work, and provide a list of sources. [W.5.8]

[ELA2015] (4) 29 :
29 ) Recall relevant information from experiences or gather relevant information from print and digital sources; take notes and categorize information, and provide a list of sources. [W.4.8]

[ELA2015] (3) 10 :
10 ) Ask and answer questions to demonstrate understanding of a text, referring explicitly to the text as the basis for the answers. [RI.3.1]

[MA2019] (5) 8 :
8. Add, subtract, multiply, and divide decimals to hundredths using strategies based on place value, properties of operations, and/or the relationships between addition/subtraction and multiplication/division; relate the strategy to a written method, and explain the reasoning used.

a. Use concrete models and drawings to solve problems with decimals to hundredths.

b. Solve problems in a real-world context with decimals to hundredths.
[MA2019] (4) 10 :
10. Use place value strategies to fluently add and subtract multi-digit whole numbers and connect strategies to the standard algorithm.
[MA2019] (3) 11 :
11. Use various strategies to add and subtract fluently within 1000.

Subject: English Language Arts (3 - 5), Mathematics (3 - 5)
Title: Digital Breakout Safari for Grades 3-5
Description:

This Digital Breakout is a perfect way to enhance a unit of study with animals standards for grades 3-5. It can be used before or after a unit a study or field trip to the Birmingham Zoo. Students will work creatively and collaboratively to solve academic puzzles to unlock an answer. Academic puzzles are centered around a variety of Course of Study standards that engage students through the Breakout process. This activity can be done as a whole group for students that are not familiar with the Digital Breakout process. This activity can be done in small groups grades 2-5 in small groups for students that are familiar with the Digital Breakout process.  

This Learning Activity was created in partnership with the Birmingham Zoo. 




ALEX Learning Activities: 2

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