Students will use the free online coding program, Scratch, to learn the basics of coding and how to use blocks and animations to create an animated animal. Students will show how an animated animal will receive, process, and respond to information using its senses. The students will go through a series of coding steps to create a background and make an animal move and change according to factors in its environment.
This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project.
Learning Resource Type
Primary Learning Objectives
Students will collaborate with others to create an animated animal that receives, processes, and responds to information using its senses.
Students will identify errors in coding algorithms to create a working program.
Students will use the basic features of digital tools to communicate key ideas and details in a way that informs.