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ALEX Lesson Plan Resources
ALEX Lesson Plans
Mathematics (5), or Technology Education (3 - 5)
Math: Navigating the World Around Me
Students often ask, "When will I ever use math?" In this lesson, students discover and explore mathematical procedures as they navigate the world around them. Careful reading of information and understanding of mathematical language are important to finding appropriate solutions. In groups, students will create their own realistic math story problems and demonstrate how to find the answer. Each group will present their findings by creating multimedia presentation.
Mathematics (3 - 5), or Technology Education (3 - 5)
Too Much Paper; Too Few Trees?
A common phrase that both teachers and students often hear when using paper is "there goes another tree." In this lesson, students will use various math skills to determine the number of trees we actually use as paper in a school year. Students will also create a clinometer to measure trees, use the Internet to research the paper-making process, and make paper.
Thinkfinity Lesson Plans
In this lesson, one of a multi-part unit from Illuminations, students investigate data in connection with recyclable materials and develop plans to help the environment. Students gather and graph information about their classroom paper use over a period of several days and then interpret graphical information and use the data as a basis for future planning.
Number and Operations Web Links
This collection of Web links, reviewed and presented by Illuminations, offers teachers and students information about and practice in concepts related to arithmetic. Users can read the Illuminations Editorial Board's review of each Web site, or choose to link directly to the sites.
Communicating about Mathematics Using Games: Playing Fraction Tracks
Mathematical games can foster mathematical communication as students explain and justify their moves to one another. In addition, games can motivate students and engage them in thinking about and applying concepts and skills. This e-example from Illuminations contains an interactive version of a game that can be used in the grades 3-5 classroom to support students' learning about fractions. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.