Living Museum Podcast: Episode 12: Jackie Kennedy Onassis  

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LivingMuseumJackieKennedy-Medium_x264.mp4
LivingMuseumJackieKennedy-Medium.m4v

This podcast is part of the series: Living Museum Podcasting Project: Famous Americans come to life!

Multimedia Details Title: Living Museum Podcast: Episode 12: Jackie Kennedy Onassis  
Creator: Elizabeth Carr
Submitted By: Elizabeth Carr, East Elementary, Vestavia Hills City
School/Organization:

Vestavia Hills City Schools

Vestavia Hills Elementary East


Overview:

This podcast is the final project of an in depth research project on Famous Americans.  Each student chose which famous American to research.  They all read a biography, researched their person using the AVL or other online resources and wrote a 1-2 page report.  On a designated day, our "Living Museum" was opened and these characters came to life.  Each child dressed as their famous American and came to school to give a speech to friends and family about the important events of their life.  We hope you enjoy this podcast and learn more about the life of Jackie Kennedy Onassis!


Length: 2:56
Content Areas: English/Language Arts, Social Studies, Technology Education
Alabama Course of Study Alignments and/or Professional Development Standard Alignments:
SS2010 (1) Living and Working Together in Family and Community and State
6. Compare ways individuals and groups in the local community and state lived in the past to how they live today. (Alabama)
  • Identifying past and present forms of communication
  • Examples: past—letter, radio, rotary-dial telephone
    present—e-mail, television, cellular telephone
  • Identifying past and present types of apparel
  • Identifying past and present types of technology
  • Examples: past—record player, typewriter, wood-burning stove
    present—compact diskette (CD) and digital video diskette (DVD) players, video cassette recorder (VCR), computer, microwave oven
  • Identifying past and present types of recreation
  • Examples: past—marbles, hopscotch, jump rope
    present—video games, computer games
  • Identifying past and present primary sources
  • Examples: past—letters, newspapers
    present—e-mail, Internet articles