Courses of Study: Technical Education


Technology Education, Grade K - 2, 2009

1.) Identify basic parts of various technology systems.

•  Naming input and output devices
Examples: input—keyboard, stylus

- output—printer

2.) Identify applications and operations of various technology systems.

Examples: applications—word processing, multimedia presentation software

- operations—opening, closing, and saving files

•  Using accurate terminology related to technology
Example: "press," not "hit," keys

•  Using input devices to enter letters, numbers, and symbols
•  Using special functions of input devices
Example: keyboard shortcuts

•  Labeling storage media
•  Removing storage media safely
3.) Demonstrate correct posture and finger placement while using a technology system.

4.) Identify safe use of technology systems and applications.

Examples: protecting personal information online, avoiding inappropriate sites, exiting inappropriate sites

5.) Practice responsible use of technology systems and applications.

Example: maintaining proper settings

•  Demonstrating care of digital equipment and media
Examples: washing hands before use, cleaning work area before and after use

•  Distinguishing between ethical and unethical use of others' work
Examples: avoiding plagiarism, avoiding manipulation of others' work without permission

6.) Identify uses of technology systems in daily living.

7.) Use digital tools to access and retrieve information.

Examples: online libraries, multimedia dictionaries, search engines, directories

•  Evaluating accuracy of digital content
Example: determining fact versus opinion

8.) Use digital environments to exchange ideas with individuals or groups.

Examples: other states, other countries

•  Producing digital works collaboratively
Examples: developing shared writing projects, creating language experience stories

9.) Identify digital tools used for problem solving.

Examples: spell check, digital graphic organizers, electronic drawing programs, simulation software

10.) Design original works using digital tools.

Examples: tools—digital drawing tools, music software, word processing software, digital cameras