Courses of Study : Digital Literacy and Computer Science

Number of Standards matching query: 25
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 7
Learning Activities: 2
Lesson Plans: 1
Classroom Resources: 4
R1) Identify, demonstrate, and apply personal safe use of digital devices.

Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 4
Learning Activities: 1
Classroom Resources: 3
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 1
Classroom Resources: 1
R3) Assess the validity and identify the purpose of digital content.

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 2
Learning Activities: 1
Classroom Resources: 1
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.

Collaborative Research
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 3
Learning Activities: 3
R5) Locate and curate information from digital sources to answer research questions.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 9
Learning Activities: 7
Lesson Plans: 2
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Computational Thinker
Abstraction
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 9
Learning Activities: 2
Classroom Resources: 7
1) Classify and sort information into logical order with and without a computer.

Examples: Sort by shape, color, or other attribute; sort A-Z.

Algorithms
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 15
Learning Activities: 1
Classroom Resources: 14
2) Order events into a logical sequence or algorithm.

Examples: Unplugged coding activities, sequence of instruction.

Programming and Development
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 10
Classroom Resources: 10
3) Construct elements of a simple computer program in collaboration with others.

Examples: Block programming, basic robotics, unplugged programming.

Citizen of a Digital Culture
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 2
Learning Activities: 1
Classroom Resources: 1
4) Demonstrate age-appropriate methods for keeping personal information private.

Example: Keep passwords confidential, use anonymous profile picture or avatar, develop user names that are non-identifying or do not include actual name.

Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 1
Classroom Resources: 1
5) Differentiate between prior knowledge and ideas or thoughts gained from others.

Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 4
Learning Activities: 1
Classroom Resources: 3
6) Identify appropriate and inappropriate behaviors for communicating in a digital environment.

Examples: Cyberbullying, online etiquette.

Digital Identity
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 2
Learning Activities: 1
Classroom Resources: 1
7) Recognize that a person has a digital identity.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 1
Classroom Resources: 1
8) Identify ways in which computing devices have impacted people's lives.

Example: Location services, instantaneous access to information.

Global Collaborator
Communication
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 3
Learning Activities: 3
9) Use a variety of digital tools collaboratively to connect with other learners.

Examples: Video calling, blogs, collaborative documents.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 3
Learning Activities: 2
Classroom Resources: 1
10) Identify an appropriate tool to complete a task when given guidance and support.

Examples: Choosing a word processing tool to write a story, choosing a spreadsheet for a budget.

Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 2
Classroom Resources: 2
11) Type five words per minute minimum with 95% accuracy using appropriate keyboarding techniques.

Collaborative Research
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 1
Classroom Resources: 1
12) Identify keywords in a search and discuss how they may be used to gather information.

Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 2
Learning Activities: 1
Lesson Plans: 1
13) Create a research-based product collaboratively using online digital tools.

Examples: Find simple facts about a specific topic, create a slide that contains facts located in trade books or other sources.

Computing Analyst
Data
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 4
Learning Activities: 1
Classroom Resources: 3
14) Discuss the purpose of collecting and organizing data.

Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 1
Learning Activities: 1
15) Interpret data displayed in a chart.

Example: Using charts which depict data students interpret the data either verbally or in written form (which has more, less, are equal).

Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 1
Classroom Resources: 1
16) Demonstrate how digital devices can save information as data that can be stored, searched, retrieved, and deleted.

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 2
Learning Activities: 2
17) Use digital devices with a variety of operating systems.

Examples: Interactive boards, tablets, laptops, other handheld devices

Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 4
Learning Activities: 2
Classroom Resources: 2
18) Label visible components of digital devices.

Examples: Visible input and output components such as USB, touch screen, keyboard, audio and video connectors, speakers.

Innovative Designer
Design Thinking
Digital Literacy and Computer Science (2018)
Grade(s): 1
All Resources: 10
Classroom Resources: 10
19) Identify and revise problem-solving strategies to solve a simple problem.

Examples: Scientific method, visual images or mind pictures, look for patterns, systematic list.