Courses of Study : Digital Literacy and Computer Science

Number of Standards matching query: 36
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 12
Learning Activities: 2
Classroom Resources: 10
R1) Identify, demonstrate, and apply personal safe use of digital devices.

Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 2
Learning Activities: 1
Classroom Resources: 1
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 10
Classroom Resources: 10
R3) Assess the validity and identify the purpose of digital content.

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 1
Classroom Resources: 1
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.

Collaborative Research
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 14
Learning Activities: 2
Lesson Plans: 2
Classroom Resources: 10
R5) Locate and curate information from digital sources to answer research questions.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 23
Learning Activities: 8
Lesson Plans: 2
Classroom Resources: 13
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Computational Thinker
Abstraction
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 6
Classroom Resources: 6
1) Create a function to simplify a task.

Example: Get a writing utensil, get paper, jot notes can collectively be named "note taking".

Algorithms
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 12
Classroom Resources: 12
2) Create complex pseudocode using conditionals and Boolean statements.

Example: Automated vacuum pseudocode — drive forward until the unit encounters an obstacle; reverse 2"; rotate 30 degrees to the left, repeat.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 13
Classroom Resources: 13
3) Create algorithms that demonstrate sequencing, selection or iteration.

Examples: Debit card transactions are approved until the account balance is insufficient to fund the transaction = iteration, do until.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 11
Classroom Resources: 11
4) Design a complex algorithm that contains sequencing, selection or iteration.

Examples: Lunch line algorithm that contains parameters for bringing your lunch and multiple options available in the lunch line.

Programming and Development
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 20
Classroom Resources: 20
5) Solve a complex problem using computational thinking.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 12
Learning Activities: 1
Classroom Resources: 11
6) Create and organize algorithms in order to automate a process efficiently.

Example: Set of recipes (algorithms) for preparing a complete meal.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 12
Classroom Resources: 12
7) Create a program that updates the value of a variable in the program.

Examples: Update the value of score when a coin is collected (in a flowchart, pseudocode or program).

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 13
Classroom Resources: 13
8) Formulate a narrative for each step of a process and its intended result, given pseudocode or code.

Citizen of a Digital Culture
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 5
Classroom Resources: 5
9) Identify common methods of securing data.

Examples: Permissions, encryption, vault, locked closet.

Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 5
Classroom Resources: 5
10) Explain social engineering, including countermeasures, and its impact on a digital society.

Examples: Phishing, hoaxes, impersonation, baiting, spoofing.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 28
Learning Activities: 2
Classroom Resources: 26
11) Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

Digital Identity
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 14
Learning Activities: 5
Classroom Resources: 9
12) Discuss the impact of data permanence on digital identity including best practices to protect personal digital footprint.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 3
Classroom Resources: 3
13) Compare and contrast information available locally and globally.

Example: Review an article published in the United States and compare to an article on the same subject published in China.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 6
Learning Activities: 1
Classroom Resources: 5
14) Discuss current events related to emerging technologies in computing and the effects such events have on individuals and the global society.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 12
Classroom Resources: 12
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

Global Collaborator
Creative Communications
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 24
Learning Activities: 8
Lesson Plans: 2
Classroom Resources: 14
16) Construct content designed for specific audiences through an appropriate medium.

Examples: Design a multi-media children's e-book with an appropriate readability level.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 13
Learning Activities: 6
Classroom Resources: 7
17) Publish content to be available for external feedback.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 1
Classroom Resources: 1
18) Type 35 words per minute with 95% accuracy using appropriate keyboarding techniques.

Social Interactions
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 2
Classroom Resources: 2
19) Discuss the benefits and limitations of censorship.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 4
Classroom Resources: 4
20) Evaluate the validity and accuracy of a data set.

Computing Analyst
Data
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 2
Classroom Resources: 2
21) Compare common transfer protocols.

Examples: FTP, HTTP

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 3
Classroom Resources: 3
22) Compare data storage structures.

Examples: Stack, array, queue, table, database.

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 6
Learning Activities: 2
Classroom Resources: 4
23) Demonstrate the use of a variety of digital devices individually and collaboratively to collect, analyze, and present information for content-related problems.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 0
24) Diagram a network given a specific setup or need.

Examples: Home network, public network, business network.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 6
Classroom Resources: 6
25) List common methods of system cybersecurity.

Examples: Various password requirements, two-factor authentication, biometric, geolocation.

Modeling and Simulation
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 0
26) Categorize models based on the most appropriate representation of various systems.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 13
Learning Activities: 2
Classroom Resources: 11
27) Identify data needed to create a model or simulation of a given event.

Examples: When creating a random name generator, the program needs access to a list of possible names.

Innovative Designer
Human/Computer Partnerships
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 2
Classroom Resources: 2
28) Classify types of assistive technologies.

Examples: Hardware, software, stylus, sticky keys.

Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 1
Classroom Resources: 1
29) Compare and contrast human intelligence and artificial intelligence.

Design Thinking
Digital Literacy and Computer Science (2018)
Grade(s): 7
All Resources: 19
Learning Activities: 1
Classroom Resources: 18
30) Apply the problem-solving process to solve real-world problems.