Courses of Study: Arts, A/V Technology, and Communication

Arts, A/V Technology, and Communication, Grade 9 - 12, Introduction to Animation and Visual Communication, 2009

1.) Apply laboratory safety rules, regulations, and procedures for animation.

2.) Practice appropriate rules and procedures for the animation classroom and laboratory.

Examples: set-up, operation, maintenance of pencil test systems and computer systems

2.) Create an education plan for an animation career that includes postsecondary and apprenticeship education opportunities for animator, clean-up artist, inbetweener, layout artist, storyboard artist, and visual development artist.

4.) Compare characteristics and purposes of a variety of historical and cultural works of animation.

•  Describing the function and meaning of specific animation from a variety of cultures
•  Analyzing historical and cultural animated works to understand forms, subjects, themes, and symbols
5.) Evaluate original works of animation for quality, meaning, and intent utilizing principles of animation and design.

•  Solving applicable visual arts problems to produce animation
•  Evaluating the quality of animation in terms of principles of animation and design
6.) Develop multiple-animated interpretations to communicate an idea, emotion, or special effect, including the application of principles of animation, design, and media techniques and processes.

7.) Solve visual arts problems that communicate ideas, emotions, or special effects.

8.) Describe the role and influences of new technologies on animation and visual communication.

9.) Use a variety of electronic resources to research topics.

10.) Apply technology to an animation task, including creating effects and editing for clarity and entertainment and recording for visual review.